Chromatic Tower Defense

Chromatic Tower Defense

autor ketero
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Chromatic Tower Defense

Ocena:
3.4
Data wydania: September 01, 2012
Ostatnia aktualizacja: September 11, 2012
Twórca: ketero

Tagi dla Chromatic Tower Defense

Opis

Celem w Chromatic Tower Defense jest powstrzymanie wrogów przed przejściem przez mapę, budując wieże, które do nich strzelają. Kolor przeciwników daje im odporności i umiejętności, więc musisz łączyć różne wieże, by ich pokonać. Za każdego zabitego przeciwnika otrzymujesz pieniądze, które możesz wydać na zakup lub ulepszanie wież.

Jak grać

Myszka

Aktualizacje dewelopera

Nov 28, 2012 3:13am

Version 1.19d: the Milky Way bug is solved

Komentarze

0/1000
plexusnexusexus avatar

plexusnexusexus

Sep. 04, 2012

25
0

would like to see a tower aim select option. ie: nearest, strongest, hardest etc. can be frustrating to watch the creeps escape and be ignored by a tower!

ketero
ketero Deweloper

We'll look into it. Right now the towers have different aim algorithms (i.e. railguns look for the stronger ones, laser for the near ones, the ons that slow for the faster -so having a few together don't fire all at the same enemies-...), so it's more than anything a task of looking where to fit the options in the screen to switch the algorithms and testing how it works :). Thanks for the comment!

Smom avatar

Smom

Nov. 05, 2012

16
0

Purple stacks ;) I tested it

jdizzlean avatar

jdizzlean

Sep. 05, 2012

16
0

Thanks for infinite mode!!

ketero
ketero Deweloper

It's a pleasure! We hope that the balance is good, since it's impossible to test the maths behind infinite levels xD

xenthosica avatar

xenthosica

Sep. 20, 2012

22
1

if you have radar towers that overlap a small section of the map, does that overlapped section stack?

Villandra avatar

Villandra

Nov. 18, 2012

8
0

The trick is to increase the range of your yellow/railguns by building purple/raido towers in adjacent squares. One railgun can cover the entire screen with three or four level 1 purple towers touching it. This strategy is essential in the harder maps. A checkerboard pattern works quite nicely. Build gravity/cyan towers to slow the creeps down after level ~50.