TriGaVoid
autor johnwinkelman
TriGaVoid
Tagi dla TriGaVoid
Opis
To wariacja na temat Mouse Avoider. Trochę trygonometrii, trochę muzyki i mnóstwo zabawy, która powoli zamienia się we frustrację. Jesteś Niebieskim Awatarem Sprawiedliwości, którego zadaniem jest zniszczenie inwazji Trigmoidów. Zobacz, ile zdołasz pokonać, zanim zostaniesz przytłoczony.
Jak grać
Poruszaj myszką, aby sterować awatarem. Osłabiaj Trigmoidy, dotykając ich serc. Zbijaj zielone kule, by osłabić ich obronę. Dotknięcie szarej kuli zadaje Ci obrażenia. Osuszając serce Trigmoida, leczysz się. Uważaj – Trigmoidy będą się bronić. Wyciszanie między grami: Enter lub "m".
Aktualizacje dewelopera
090113 UPDATE: Wait time for creatures to appear has been greatly reduced.
090113 UPDATE 2: Wait time for creatures has been reduced even more, and you can toggle mute between games by pressing “enter” or “m”.
090126 UPDATE 3: I just uploaded a tutorial on the math used in this game. Click on my profile link to see it. Enjoy!
Komentarze
Sten123
Mar. 14, 2009
Also consider putting a timer, indicating how long you've survived? Or maybe a combo counter, like "How many Trigmoids destroyed without being hit" type thing. :D
Sten123
Mar. 14, 2009
Very nice game. :) I agree with Everet, it does need a pause button, and maybe changing backgrounds as the difficulty increases? Power-ups and bosses sound a good idea. Powerups eg: Invincibility, destroy all on-screen Trigmoids.. Also, include Kongregate API for high scores next time. :) (There a tutorial on API at www.kongregate.com/accounts/kongregate) Overall, very nice. 4/5. Oh, and, a variation of music would be good, eg: In the pause menu, be able to turn the music on/off, but also select different music.
disturbed_gregg
Jan. 20, 2009
Fun game. After lvl 40 I started clearing the green dots and not eating the reds because of the difficulty increase. IE: a field of health as you take on 1 object at a time.
NightGuard
Jan. 17, 2009
Interesting game. Simple, but fun. I will agree with the comment that was made before; at times, they tend to cut across corners or skirt the edge of the field, making it hard to do anything about them. On games where that happens, when they do start running through the field later, the difficulty ramps up as you're facing the mobs you couldn't deal with before. Still, good concept for an avoider-style game. Looking forward to the next version.
johnwinkelman
Jan. 14, 2009
Thanks again for all the feedback. I added Mute capabilities between/before games, and I have tightened up the enemies' boundaries as much as I can. Any more and they will magically appear out of nowhere. I am already planning TriGaVoid II, and I have some ideas for how power-ups and bosses will work. Thanks again for the feedback!