Spacedust Defender

Spacedust Defender

autor hopeslicer
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Spacedust Defender

Ocena:
3.5
Data wydania: November 03, 2018
Ostatnia aktualizacja: November 24, 2018
Twórca: hopeslicer

Tagi dla Spacedust Defender

Opis

Dołącz jako [Obrońca] i podejmij misję ochrony swojego układu słonecznego przed nadciągającą inwazją Bluul! WAŻNE: Włącz obsługę ciasteczek stron trzecich w przeglądarce FIREFOX, aby móc zagrać! ***Sprawdź instrukcje!***. Podziękowania. Dźwięki fabryki: 'yd' z opengameart. Muzyka atmosferyczna/menu: 'qubodup' z opengameart

Jak grać

[R] – restart poziomu. [P] – pauza/wznowienie. [H] – ukryj interfejs użytkownika. [Escape] – powrót do menu. [N] – rozpocznij falę. [Prawy przycisk myszy] – sprzedaj wieże/ściany. [Spacja] – przełącz auto-ogień. [Podwójne kliknięcie] na wieży – otwiera panel ulepszeń. [Shift+Klik] na WIEŻY – automatyczny zakup ulepszeń. [Dodatkowe wskazówki]. 1. Krawędź ekranu nie jest solidna, więc nie polegaj na niej podczas budowy! 2. Cena [Filaru] wzrasta o 50 przy każdym zakupie. 3. Przytrzymaj [Shift] podczas budowy, aby postawić więcej niż 1 obiekt. 4. Ulepszenia są skuteczniejsze niż nowe wieże – warto je priorytetować! 5. Długie korytarze mogą być bardziej przydatne niż 1-2 ofensywne wieże. 6. Naciśnij [H], jeśli UI zasłania dostęp do wieży. 7. Użyj [Shift + Klik], by automatycznie ulepszać wieże bez otwierania panelu ulepszeń. Powodzenia i dobrej zabawy!

Aktualizacje dewelopera

Nov 8, 2018 1:12am

New and hopefully final version released.


Changelog***
Added 9 achievements.
Added 10 tech cards (main turret upgrades)
Added perfomance sliders (in Controls tab)
Added button to start the wave

Komentarze

0/1000
hopeslicer avatar

hopeslicer

Nov. 03, 2018

256
3

Hello, this is my first game release ever and it feels rather odd and scary.
I am pretty sure I've missed some bugs here and there but hopefully they won't disrupt the gameplay experience.
Feel free to give me any kind of feedback or even report those sneaky bugs.
Thank you for playing my game!

hopeslicer
hopeslicer Deweloper

*Additional Information* 1)Added controls for MAC users [C] to cancel and [C] + [Left Click] to sell the turret. IMPORTANT: If the game is not starting make sure to Enable Third Party Cookies on your browser or whitelist cookies for Kongregate. If you don't know how to do this feel free to pm and I'll be glad to help.

dauntless avatar

dauntless

Nov. 08, 2018

87
2

I've come around to the game. I was narrowminded to think of it as a maze game, when really you have to think of it using the platforms. It's a lot more interesting this way.

hopeslicer
hopeslicer Deweloper

Well, it's understandable, it even started as a pure maze td (https://puu.sh/Aqeuo/ad4d03bbdb.mp4) but I was frustrated with the fact the every one of my friends which played the game always built the same layout. I am really glad you find it interesting. Thank you!

jestamus avatar

jestamus

Nov. 12, 2018

27
1

Hey man, the game seems pretty neat!
Ive been looking for a straightforward TD with pathing for a little while and this has certainly filled the niche.

Hope to see more from you if youre still DEVing!

hopeslicer
hopeslicer Deweloper

Thank you, jestamus! I will sure not stop here, I am already planning my second game. All the feedback I received got me pretty motivated. :')

C4gamer avatar

C4gamer

Nov. 08, 2018

124
2

This game is Awesome! I got burnt out on tower defense games years ago. this has a unique concept and is well balanced. My main issue that i haven't seen addressed is the lack of any pause, unless i am totally missing it :)

hopeslicer
hopeslicer Deweloper

Thank you! The pause feature didn't even cross my mind. I now realize that you are constrained by the wave timer. You can't even take a short break to pee or even pause to analyze the bad shading I did on some sprites. I am now working on the infinite mode update and I will surely implement a pause button. I would've made the update right away but my project right now is a mess and as usual I don't make a backup before major changes. :(

crazymagnet avatar

crazymagnet

Nov. 12, 2018

121
3

Seriously digging this game! I've only had time to play through a few levels so far, but the gameplay/strategy is both fresh and familiar. I love the way the platforms force you to think a little bit differently from other TD games with manipulable paths. The difficulty seems to be scaling well so far; curious to see how it progresses!

hopeslicer
hopeslicer Deweloper

Thank you for the feedback, crazymagnet! Have fun! :')