Orcs VS Elfs
autor eddynardo
Orcs VS Elfs
Tagi dla Orcs VS Elfs
Opis
Just wanted to try something different this month, a little more casual, hope you'll enjoy it.
Game by eddynardo
Graphics by 0x72
Jak grać
Use your mouse to defeat the armies of Orcs and Elfs. Don't let them reach each other because they might find peace and nobody wants that.
FAQ
Czym jest Orcs vs Elfs?
Orcs vs Elfs to strategiczna gra tower defense stworzona przez Eddie Nardo, w której bronisz zamku przed falami wrogów.
Jak grać w Orcs vs Elfs?
W Orcs vs Elfs rozmieszczasz różne typy wież, aby powstrzymać orków, gobliny, trolle i inne potwory przed dotarciem do bram zamku.
Jakie systemy progresji są w Orcs vs Elfs?
Orcs vs Elfs posiada system ulepszeń, dzięki któremu możesz rozwijać wieże i obronę wraz z postępem w kolejnych poziomach.
Czy Orcs vs Elfs to gra jednoosobowa czy wieloosobowa?
Orcs vs Elfs to jednoosobowa gra tower defense rozgrywana w przeglądarce.
Na jakich platformach można zagrać w Orcs vs Elfs?
Orcs vs Elfs jest dostępne za darmo na stronie Kongregate w kompatybilnej przeglądarce internetowej.
Aktualizacje dewelopera
Fixed a bug where enemies wouldn’t reset upon Game Over (thanks MightyTharos) .
Added Sound effects
Balls spawn 5 times faster and gamespeed scales as the time goes by (no more waiting 1 minute to throw 200 balls)
Fixed difficulty scale
Komentarze
MightyTharos
Apr. 01, 2019
A nice little game, I was scared when I saw the big numbers, then the piercing guys appeared. Thanks piercing guys.
The ball bounces off in weird ways sometimes, hitboxes of the "blocks" (the units) are not always simple to figure out.
A nice game overall, 4/5
H8Mondayz4Life
Apr. 29, 2019
I kinda wish kongregate would give this game some badges. I just hit level 150. I feel like I maybe deserve a reward for that. Right?
jufroftw
Apr. 06, 2019
I thought this was a fun short time waster... then played to level 276. It's just so calmly satisfying. Add upgrades between games and it'll be crazy.
ChaoticBrain
Apr. 26, 2019
All joking aside, this is an excellent example of rising and falling tension through simple game mechanics. As the two sides get closer, so does your possibility of failing; but when the two sides get close enough, it's much more likely that the balls will get trapped at the top of the screen long enough to build up a damage bonus. Often, when the armies are just one space apart, that's when you get 100+ balls with 2x or 3x damage wrecking both sides mercilessly. This then leaves a wide gap between the armies, meaning that your failure has been staved off, but you also won't get that kind of massive damage bonus again for a while. So you keep playing for a few more rounds, waiting for that next spike of tension and subsequent release. That's why it's so addictive, despite its simplicity. Well done, eddynardo.
gutlessoneder
Apr. 02, 2019
* didn't mind NOT having to chase falling balls