Wonder Defender

Wonder Defender

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Wonder Defender

Ocena:
3.1
Data wydania: April 22, 2015
Ostatnia aktualizacja: May 11, 2015

Tagi dla Wonder Defender

Opis

Broń swojego zamku przed atakującymi potworami w tej zabawnej grze typu tower defense. . Rozstawiaj wieże wzdłuż ścieżki, w tym wieże łuczników, wulkaniczne i mrożące, aby atakować wrogów, gdy przechodzą. . Rzucaj potężne zaklęcia, by odpierać przeciwników. . Przejdź przez 15 poziomów i zdobywaj klejnoty, które możesz wykorzystać do ulepszania zaklęć. AKTUALIZACJA: Dodano przycisk przyspieszenia gry. Obniżono HP latających wrogów.

Jak grać

Steruj myszką.

Aktualizacje dewelopera

May 11, 2015 3:39pm

UPDATE:
Game speed button added.
Flying enemies hp lowered.

Komentarze

0/1000
Ironbeard09 avatar

Ironbeard09

Apr. 22, 2015

39
1

Need a speed up button.

NathanMouse avatar

NathanMouse

Sep. 22, 2015

4
0

A tower defense game where the seventh level suddenly takes away my ability to have towers, forcing me to rely on the clunky spell-drawing system...can't beat level 7, but was having fun until I got there.

madriterina avatar

madriterina

May. 27, 2015

3
0

finally............beat the boss at level 10..... here is how u can do it .
1 Upgrade your sprout,lightningand mana to the max
2 Use fire archer towers at the entrance
3 Use the sprouts to create a buffer and push the boss back
4 Use the lightning to hit the boss ( Sometimes the lightning WON'T electrocute the boss )
5 Keep repeating the same to sap his health.
6 Build lots of archer towers around the castle, near the boss and upgrade them to the shooters which have a long range ( these will kill ALL of the spawns of the boss )
6 Patience is a key thing here.... i beat the boss only after 30 minutes ........
7 Follow these tips and you will beat the level with 3 gems like i did!!

TheLowerLight avatar

TheLowerLight

Apr. 22, 2015

9
1

spells dont work on trackpad. it only casts lightning and its random, not when i do the Z shape

gryphon70 avatar

gryphon70

Aug. 18, 2015

3
0

The spell casting is very inaccurate. Trying to cast lightning when it's maxed because you believe it will work and it continually casts everything else is beyond annoying. It is a neat idea but would prefer to cast what I intend rather than drawing it. Make it an option instead of mandatory. I understand that you are trying to introduce a new element here but it is too capricious when time is of the essence. Thanks, great game otherwise.