Almasy Tactics Beta

Almasy Tactics Beta

autor cawneex
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Almasy Tactics Beta

Ocena:
3.3
Data wydania: March 25, 2014
Ostatnia aktualizacja: May 21, 2014
Twórca: cawneex

Tagi dla Almasy Tactics Beta

Opis

Zbierz drużynę nieustraszonych wojowników i poprowadź ich do taktycznych bitew na ślepych zakrętach! Łącz i mieszaj potężne umiejętności, by wymyślać nowe sposoby przechytrzenia wrogów. Odblokuj ponad 35 unikalnych klas z wyjątkowymi kombinacjami zdolności, a następnie dostosuj swoją drużynę do własnego stylu gry. Ocal świat Almasy przed złymi Baronami w rozbudowanej kampanii dla jednego gracza lub zmierz się ze znajomymi!

Jak grać

Klikaj na postacie, by je wybrać, klikaj na ikony umiejętności, by je użyć. Pełna wersja gry dostępna na www.almasytactics.net! (Mniej pikseli)

Aktualizacje dewelopera

Jan 31, 2015 5:17pm

Playtest going on right now! New skills, classes, and voice effects!

Komentarze

0/1000
Praesumo avatar

Praesumo

Apr. 01, 2014

3
0

The game area is horrendously tiny. I would prioritize getting a fullscreen option in there ASAP.

cawneex
cawneex Deweloper

You got it! Thanks for the suggestion, I'll start looking into how to do it from within the client. If you'd still like to play, there's actually a link on the main site (almasytactics.net) that maximizes the client to the browser size you have. Edit: there's a maximize screen button now~

ZellMurasame avatar

ZellMurasame

Mar. 26, 2014

6
1

I am very impressed with this game so far. I love the huge variety of stuff available. I was also expecting equipment to be gained over time, but I like the flavor and strategy of the weapons being more of a tactical decision in terms of damage, AoE and speed instead of just grinding for it. I just love the variety of weapons, skills and classes.

As for some criticism, it's fairly minor (as I am one to focus on gameplay, and that is pretty awesome). The menu is a little unpolished. I think the character editing screen in particular could use some work. Change the layout and make it a little less awkward. Plus the "choose a skill to change" and the lines look a little odd.

cawneex
cawneex Deweloper

Awesome, good to hear you liked it! Yea, weapons are pretty much basic attacks, so I didn't think leaving them up for unlocks would be fair. Skills, as you said, are really varied (and hopefully all around the same power level), so I think leaving as unlockables is fine. I'll start polishing up the menu for editing screen. UI has always been difficult for me, so thanks for specifying that particular screen!

Amariithynar avatar

Amariithynar

Apr. 23, 2014

2
0

Really enjoy this game, and have been watching it ever since Alex Roe said he was doing the music for this game. You chose the right composer, and your game is fun and innovative while still retaining the right concepts that we don't want to change in the core of strategy.

cawneex
cawneex Deweloper

Good to hear that you enjoy it! Working with Alex was one of the best things that has happened to the game, and I hope to get the rest of the game up to par with his music!

Langbard avatar

Langbard

Apr. 23, 2014

1
0

Interesting thing adding dialogues! It makes you feel more inside the story!
However, I think you shouldn't have made dialogues go auto, it'a bit annoying

cawneex
cawneex Deweloper

Could you please tell me what you mean by "dialogues go auto"? Not sure what you mean! It definitely has work to be done, though!

asahivita avatar

asahivita

Apr. 05, 2014

1
0

"Whoa! You're pretty far in the campaign. That's actually something that hasn't been implemented yet, sorry! :( If you like, I can unlock any skill or class that you want, for now?"

I would like some additional stat points for my chars..... enemies has overwhelming stat at later missions and many interesting strategy does not work anymore