Maze Speedrun

Maze Speedrun

autor apalapa
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Maze Speedrun

Ocena:
2.9
Data wydania: November 16, 2016
Ostatnia aktualizacja: November 21, 2016
Twórca: apalapa

Tagi dla Maze Speedrun

Opis

Dotrzyj na koniec labiryntu jak najszybciej, aby zdobyć najlepszy globalny wynik! Losowo generowane labirynty z 3 poziomami trudności do opanowania w walce o najlepszy czas.

Jak grać

Strzałki do poruszania się, R aby zrestartować labirynt. Nie ma pauzy, więc nie możesz szukać wyjścia.

Aktualizacje dewelopera

Nov 21, 2016 3:43pm

Fixed timer starting and possibility of moving from the menu screen before a game starts.

Komentarze

0/1000
DaftPVF avatar

DaftPVF

Nov. 17, 2016

1
0

Nice little game. The level randomness doesn't make for fair speedruns though. Some generated levels require less movements to complete than others.

Also as a suggestion to allow for faster movement the controls should allow for moving in a direction as long as I'm still holding the direction key, for example if there's a ladder pattern going up,right,up,right,up I should be able to just hold up and double tap right to get to the end of it.

apalapa
apalapa Deweloper

Thank you for your feedback! I had considered calculating the score based on how many moves it would take for the player to reach the end, and maybe calculate on the average of that time. I may do this to make the scores fair. As for movement, the issue with holding down in order to move is when the player comes to a place in the maze where they may have to turn right or continue forward. Holding down a key in this case would make it extremely difficult to get in that right turn, and would most likely skip the turn due to the fast movements of holding it down. I'll look into reducing the delay of the arrow keys at the very least. Thanks for playing :)

Pandabeer avatar

Pandabeer

Nov. 17, 2016

0
0

It's not working

apalapa
apalapa Deweloper

Thank you for pointing that out :) I tested it out and fixed the issue. I assumed you were playing it on Firefox, and it was crashing. The issue has been fixed and will work now.