Slice Fortress Defense 3
autor aartform
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Slice Fortress Defense 3
Tagi dla Slice Fortress Defense 3
Opis
Odpieraj hordy potworów próbujących wspiąć się na mury twojej Fortecy. 46 unikalnych wojowników, 40 wciągających poziomów walki na miecze i proch strzelniczy. Twórz sprytne strategie z 7 typami obrażeń i wieloma unikalnymi broniami ze specjalnymi zdolnościami. W trybie kampanii na każdym poziomie otrzymujesz nowe typy jednostek do dowodzenia. Każdy poziom kampanii ma wyzwanie gwiazdkowe do wygrania z pełnym zdrowiem. W trybie dowolnym możesz używać wszystkich odblokowanych jednostek, aby bić rekordy punktowe.
Jak grać
STEROWANIE:
Mysz:
- Kliknij przyciski jednostek w lewym górnym rogu, aby wybrać
- Kliknij okna, aby rozmieścić jednostki
- Kliknij jednostki z pomarańczową odznaką, aby ulepszyć (kosztuje kredyty)
- Kliknij myszą w lewym dolnym rogu ekranu, aby przyspieszyć czas
- Przeciągnij jednostkę poza wieżę, aby ją sprzedać i odzyskać koszt
Klawisze: - SPACJA – także przyspiesza czas
- ESCAPE – wyjście z poziomu
Komentarze
sonneillon
Nov. 20, 2013
why do I have to re-mute the sound effects on every single level? Why doesn't it except the mute the first time and the game remember this?
MoratGurgeh
Nov. 20, 2013
Pretty good game. FYI it starts getting more challenging around level 13-14. It looks nice and (mainly) works well, and although there are a ton of strengths and weaknesses (which I don't usually like) it's quite intuitive if you play through the campaign. As previously said, sound mute should be 'sticky' and unit selection for removal is awkward. My only real criticism is that the campaign is too short - by the time I'd finished it I was hoping there were another 20 levels :) 3.5/5 rounded up in the hope that the above two points are addressed ;)
sbude
Nov. 19, 2013
Nice game, at the start its intresting but i bored on second rows start.
sirspikey
Nov. 19, 2013
This is immune to that, but can't resist this, weak for blabla, waay to much different stuff...
Circaea
Apr. 05, 2014
Having played wayyy too much of the first two games in this series, I am thrilled to see a third. The Sci-Fi theme is a totally unexpected change, although otherwise it's very consistent in feel.
The thing that makes me sad about this is the same thing I had a problem with on SFD 2 -- in the freeplay mode, you still have the same set waves, and they are finite. I really liked the infinite waves of SFD 1.
I also feel like the difficulty has been turned down a little from SFD 2. Not by a lot, and there were still a few puzzles of how to have the right tower at the right time.
On the plus side, this is the first in the series where the "delete" function has actually worked with any browser I tried. This was lucky since there were some levels I don't know how to beat without selling to move or swap out towers.