Magic to Dragon - Beta

Magic to Dragon - Beta

autor Warlyte
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Magic to Dragon - Beta

Ocena:
1.8
Data wydania: August 18, 2009
Ostatnia aktualizacja: August 19, 2009
Twórca: Warlyte

Tagi dla Magic to Dragon - Beta

Opis

How long can you survive the onslaught at your lair?

Made in three days as an inexperienced developer's very first game.

Jak grać

Press the arrow keys to move the dragon and the space bar to shoot fireballs.

Grey enemies will die if they touch a fireball or the dragon, but on contact they can slow the dragon's movement and firebreath.

Purple enemies will kill the dragon instantly on contact and can't be harmed by his firebreath.

The object is to see how long you can survive and how many black enemies (champions) you can kill. Can you steal a spot on the High Score list?

Aktualizacje dewelopera

Aug 18, 2009 6:12pm

Title screen implemented and all bugs addressed. If the purple enemy spawns on top of you, you have 2.5 seconds to move away at the beginning. The Game Over Menu is now capable of resetting the game and displays all the text like it’s supposed to.

Look out for small updates like music soon, and if you like the concept there’s a full “Defender” version in the works with higher functionality.

Now with walls.

Komentarze

0/1000
Starshooter123 avatar

Starshooter123

Aug. 18, 2009

1
0

Rise again button needs to be fixed. :)

deredgar avatar

deredgar

Aug. 18, 2009

1
0

wtf... game starts and it's over- "rise again" button does not work

sysy avatar

sysy

Aug. 30, 2009

1
1

-5 stars

Warlyte avatar

Warlyte

Aug. 19, 2009

1
1

Holy freaking crap... you'd have to play for 40 straight minutes to get that kind of score... @_@ I don't even have a pause button on it yet, either...

Warlyte avatar

Warlyte

Aug. 18, 2009

0
0

Thanks for reminding me of that one, guys... that's really the main reason it's still a beta: the game reset code glitches, so I removed it. I also have to fix the off chance that the purple enemy will spawn right on top of the dragon, killing it instantly.

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