Bloodline Legacy
autor TickbirdGames
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Bloodline Legacy
Tagi dla Bloodline Legacy
Opis
Rozpocznij swoją dynastię, rozwijaj umiejętności, przeżywaj przygody, a potem przekaż majątek i wiedzę swoim potomkom! Bloodline Legacy to gra idle/incremental o wykonywaniu misji, zdobywaniu doświadczenia i byciu lepszym od swojego dziadka.
Jak grać
Nowość: Przytrzymaj shift, by kupić 10 poziomów, a control, by kupić 100! - Wybierz cechę rodzinną. - Wybierz pierwszą umiejętność. - Zacznij trening!
Aktualizacje dewelopera
Bloodline Legacy 0.4.1
BUG FIX! You now have access to all the artifacts! We also changed the way the trainer and artifact selection menus work, hopefully for the better!
FAQ
Czym jest Bloodline Legacy?
Bloodline Legacy to gra incremental typu idle stworzona przez Tickbird Games, w której zarządzasz królewskim rodem i budujesz potężną dynastię przez pokolenia.
Jak grać w Bloodline Legacy?
W Bloodline Legacy generujesz i gromadzisz złoto, rekrutujesz bohaterów, szkolisz następców i podejmujesz strategiczne decyzje, by rozwijać królestwo i powiększać dziedzictwo.
Jakie są główne systemy postępu w Bloodline Legacy?
Bloodline Legacy oferuje postęp przez pokolenia, ulepszanie bohaterów, szkolenie i awansowanie następców oraz system prestiżu lub dziedzictwa, pozwalający na restart dla szybszego rozwoju.
Czy Bloodline Legacy wspiera postęp offline?
Tak, Bloodline Legacy umożliwia postęp offline, więc nadal zdobywasz zasoby i rozwijasz się nawet, gdy nie grasz aktywnie.
Czym Bloodline Legacy wyróżnia się na tle innych gier idle?
Bloodline Legacy wyróżnia się skupieniem na budowaniu rodu przez pokolenia, łącząc rozgrywkę idle z zarządzaniem dynastią i rekrutacją bohaterów.
Komentarze
power887
Sep. 14, 2015
Honestly i think once we get to the end of the tree we should be able to choose another path
That might be interesting... we are considering several further changes to the Quest system if it isn't working in it's current form.
BoneyBoy
Aug. 30, 2015
A few updates that would help: 1) XP per second listed on each skill. 2) Seeing beforehand the links between skills. 3) Updating the costs when holding shift/ctrl to what the 10x and 100x would be. 4) Rounding up when holding shift/ctrl, so if you have 63 and shift+click you'll end up with 70. 5) Highlighting which skill will give you the most XP per second per XP spent. 6) Automatically questing and holding the rewards to claim manually. 4/5 so far
Thanks for your input! 1) We do plan on having XP per second, but probably not this week. 2) Already working on that... should be pretty simple to get in as we already show which skills feed into the hovered skill before you select it 3) Yep, working on that today 4) That is a great idea! I'll see if we can sneak that in 5) We hadn't thought of that, but it is definitely a possibility. 6) We might not completely automate questing, but holding the rewards would be an interesting design. We do have a new design for the quest system that will make it much more usable.
HazePolaris
Nov. 01, 2015
Artifact problem is still there. Shows 4 available to be purchased but I have them all. Also, with family traits, please make it not close out the menu after each trait selection. This makes using 100+ LP very annoying. Also, it would be great if the traits were color coded based on what they do (XP Cost, XP Speed, etc)
bad1aj
Sep. 14, 2015
With the new quest system, you should be able to at least redo quests you've already done to get the rewards from them again and again. Also, it should display how much money one gets from them, so one knows which is better.
Redo-ing quests is something we are looking into. The fixed quest path length is turning out to be a bigger issue than we had originally thought it would be. We now have quests up to level 300, but I know you guys will tear through those quickly!
blacksythe
Sep. 10, 2015
Nearly filled out all the family traits. Progression seems very limited and also very linear once you reach this point each upgrade making almost no difference to gains in both quest completion time (i understand this is currently being reworked) and skill progression.
A few things I would like to see.
1. Quests that unlock at a certain skill level not just character level. *Pending new quest system review
And quests that unlock on completion of quests offering greater rewards and removing the temptation to just do the lvl 5 quest
2. Higher tiers of family traits only unlocked after gaining a certain total number of legacy points and after completing certain objectives e.g. having 100 total LP and completing the intelligence circle of traits unlocks tier 2 of intelligence traits.
We have re-built the quest system completely now, hopefully addressing some of your concerns. We are also working on a trait board update that will expand the trait system significantly. Thanks for your feedback!