no-one has to die.
autor SammyBloo
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no-one has to die.
Tagi dla no-one has to die.
Opis
Zdecyduj, kto przeżyje, a kto zginie. Twoje decyzje zmieniają wszystko. PROJEKT – Sammy Madafiglio. GRAFIKA – Cindy Xu. MUZYKA – Jesse Valentine
FAQ
Czym jest No-One Has To Die?
No-One Has To Die to darmowa gra logiczna typu visual novel stworzona przez SammyBloo. Oferuje rozgałęziającą się fabułę i wiele zakończeń zależnych od wyborów gracza.
Jak grać w No-One Has To Die?
W No-One Has To Die rozwiązujesz zagadki, podejmując decyzje, kogo uratować, a kogo poświęcić w płonącym biurowcu, co wpływa na przebieg historii.
Czy No-One Has To Die to visual novel czy gra logiczna?
No-One Has To Die łączy elementy visual novel i gry logicznej, oferując interaktywną fabułę oraz zagadki oparte na podejmowaniu decyzji na planszy.
Czy w No-One Has To Die są różne zakończenia?
Tak, No-One Has To Die posiada wiele zakończeń zależnych od twoich decyzji i rozwiązań zagadek w trakcie gry.
Kto stworzył No-One Has To Die i gdzie można w nią zagrać?
No-One Has To Die została stworzona przez dewelopera SammyBloo i jest dostępna za darmo w przeglądarce internetowej.
Komentarze
oongiman
Apr. 26, 2013
"no-one has to die" except the two security guards that nobody seems to care about
adamax
Jul. 13, 2013
The security codes arranged in a square grid say 'Rise from the ashes'!
VDOgamez
May. 10, 2013
In the last timeline when the visitor says "Hey, has anyone unlocked the door for me" there is a pause. I was absolutely expecting that it was going to say "Calculations complete. Fire on floor 1. One casualty unavoidable. Candidates: Visitor"
Sakgeres
Jul. 25, 2014
So that's why the phrase was: Christina lives. If they manage to find the bird it proves that Christina's mother Christina is still alive. And I had to read back to understand what Lionel meant when he said they were looking for a phoenix in the cockateils. Crazy reference to the characters dying in a fire. It's a very well thought-out game. The puzzles were simple, but it's very hard to design a puzzle that would work with all the different storylines with the same layout, considering the buildings they were in and stuff. So maybe that's why they had to keep it simple, and the main thing was the story anyway =)
aasninja
Oct. 04, 2013
I think my mind exploded. Or maybe it went to the past. Or future. I have no idea, honestly.