A Beautiful Life
autor RikuNaceLand
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A Beautiful Life
Tagi dla A Beautiful Life
Opis
Zacznij być szczęśliwszą osobą JUŻ TERAZ! To pierwsza gra RikuNaceLand, w której wszystko kręci się wokół “Pogoni za Szczęściem”. Zaczynasz jako zwykły facet o imieniu Eskil, który chce być szczęśliwszy, więc zaczynasz zwracać uwagę na to, co sprawia Ci radość. Poznasz nowych znajomych i hobby, będziesz brać udział w turniejach, rozpoczniesz kolekcjonowanie klejnotów i wiele więcej. Twój cel? Odblokowywać coraz więcej treści i może zrozumieć historię stojącą za tym wszystkim -
Jak grać
Klikaj i trzymaj!
Aktualizacje dewelopera
Since the game is now more than a year old it’s time to reveal this to everybody who missed it:
CLICK THE ACHIEVEMENTS once you earned them!
It’s actually the part of the game that I poured the most love into <3
FAQ
Czym jest A Beautiful Life?
A Beautiful Life to tekstowa gra idle symulująca życie, stworzona przez RikuNaceLand, w której podejmujesz decyzje kształtujące życie wirtualnej postaci.
Jak grać w A Beautiful Life?
W A Beautiful Life przechodzisz przez kolejne etapy życia postaci, wybierając ważne momenty i ścieżki życiowe, obserwując, jak twoje wybory wpływają na przebieg gry, podczas gdy czas płynie automatycznie.
Jakie systemy progresji są w A Beautiful Life?
A Beautiful Life oferuje liniowy system progresji, w którym twoje wybory podczas kluczowych wydarzeń decydują o różnych zakończeniach i losach postaci.
Czy w A Beautiful Life są funkcje idle lub automatyzacji?
Tak, A Beautiful Life to gra idle, w której wiele wydarzeń postępuje automatycznie, pozwalając ci obserwować skutki swoich decyzji bez ciągłej interakcji.
Na jakiej platformie mogę zagrać w A Beautiful Life?
W A Beautiful Life możesz zagrać jako grę przeglądarkową na Kongregate.
Komentarze
ergiheroihvb
Aug. 12, 2019
i agree with the feedback that people are giving but it could be brought in a much nicer way. thats why, between all the negativity, i just wanna say i love the game my dude, cant wait for further updates <3
That is damn sweet of you to say! I am also a person who likes the kinder ways of speech :P So I am glad to hear you say it and am also happy that you like the game :) New content is on its way asap :)
milkbone
Aug. 12, 2019
So here's a game that was mediocre and horribly unbalanced when it was originally posted. And here's a dev that communicates with players, takes suggestions, and keeps adding more content. So now we have a game that's gotten pretty good, and I think will get better as more is added. This is what devs should strive for, and how games on kong should develop and evolve...... Good job Rikunaceland.....I'm giving you 5 stars for your effort and because I think this game is going somewhere good.
I'm searching for words but since I can't find any you'll have to live with this: <3
dalegionaire
Aug. 14, 2019
With e18 or e19 HP pressing max jewelry crashes this game and all other games, I run in the background.
I just wanted to know how far I could push it, I guess 1.3k boost is max for now.
Holy lord :D Thanks for trying this and for the feedback. Now I gotta figure out how to make this work without crashing ^^
neverknowsbest90
Oct. 05, 2019
Waiting for TP is not fun or interesting.
lordyoyo
Sep. 08, 2019
Well, this was fun with the garden and forge :D An idea to make the friend and hobby buy button useful again: an upgrade to multiply their own production by the amount purchased (divided by 100, I guess, so it's useful, but not OP). So something like if you purchased 50 friends with the button, you get 1+50*0.01=1.5x multiplier on HP production. For 50 hobbies purchased with the button, you'd get 0.1+50*0.001=0.15 base friends per hobby, which later of course gets multiplied by 10000 with the beyond UP upgrade. This would make those buttons not useless anymore, and they could even be incorporated into the regular updates screen (+1 column), for the right price.
I am glad you enjoyed it! This feedback helps me see what mechanics people enjoy most :) Nice idea. I originally thought about multiplying i.e. Friends production by a certain value once certain amounts are manually bought...but it just reminded me too much of Antimatter Dimensions and I didn't want this game to just be rip-off :P However your idea with multiplying it based on the total amount bought is somehow different, so I like it. I'll keep it in mind if I have something similar to implement in a future game Thansk for playing, Chryoyo (who I assume you are ;) ) <3