Brocci's Beat Quest

Brocci's Beat Quest

autor OpenHeartSound
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Brocci's Beat Quest

Ocena:
2.8
Data wydania: June 25, 2011
Ostatnia aktualizacja: June 25, 2011

Tagi dla Brocci's Beat Quest

Opis

Oh No! Bad guyz took off with Brocci's beatz... and he needs YOUR help to get them back!

Gather the signs on your way to the Control Room. Once there, you can listen to all of the songs from the game.

A playable audio portfolio for OpenHeartSound.com. Please visit for music/sfx for your next project!
___

** Please note: I'm an audio guy, not a programmer, and this is my first ever attempt at making something on my own. The game was intended to be a thinly-veiled marketing ploy to promote my services as a composer/sound designer to indie devs... but I hope I also ended up making it fun in the process, and that everyone will enjoy hearing all the different tracks. :)

Jak grać

Arrow keys to move, X to run,
Z to jump (& double jump)

Komentarze

0/1000
Timmeh7o7 avatar

Timmeh7o7

Jun. 25, 2011

11
0

I was able to jump up and over the map, run off the area outside the view... I fell to the bottom, it went black, and I was forced to start over. I was REALLY hoping for a Mario Warp Zone! You'll get 5/5 from me if you make a Mario Warp Zone like that.

Ducky065 avatar

Ducky065

Jun. 25, 2011

14
1

it was good but because of how high u jump its hard 2 control and also the floors quite slippery

Qwad35 avatar

Qwad35

Jun. 25, 2011

14
1

Also, remember jumping up off of the screen a few times. I think it would be a good idea to add an indicator or like an arrow or something that points to where you are when you are off screen.

shanus777 avatar

shanus777

Jun. 25, 2011

5
0

i agree that the gravity should be played with, but also, an ability to change songs would be nice, along with a difficulty setting and maybe different types of platforms, like spike hurting you, crumbling blocks, or falling blocks, but good game

OpenHeartSound avatar

OpenHeartSound

Jul. 03, 2011

4
0

Hey thanks everyone for playing and for your feedback. Thanks to the one guy who made a comment about the music, and to everyone else who focused on finding bugs and flaws in the game design. Sorry to those of you that feel like you got duped into playing an ad, that wasn't my intention. I hope to make my 2nd game better... I'm still just kind of shocked that I actually made something that worked in the first place. :)

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