Micro Thief

Micro Thief

autor OMGames
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Micro Thief

Ocena:
3.0
Data wydania: May 21, 2012
Ostatnia aktualizacja: May 21, 2012
Twórca: OMGames

Tagi dla Micro Thief

Opis

Udowodnij swoją wartość tajnemu stowarzyszeniu super-małych złodziei, kradnąc całe złoto w Wieży Wielkiej Tajemnicy w jak najkrótszym czasie. Gra stworzona na Mini LD #34 w kilka godzin w ostatni weekend, gdzie celem było stworzenie gry w nietypowych proporcjach ekranu. W tym przypadku 18x64. Jednak aby zaakceptowano ją na Kongregate, powiększyłem ją 8x. Oryginał możesz zagrać na http://omgames.co.uk/smallminild.html

Jak grać

Zbierz całe złoto w jak najkrótszym czasie (mój rekord to 133 sekundy). Strzałki w górę/lewo/prawo – ruch i skok. K – restart poziomu. Dowolny klawisz – start

Komentarze

0/1000
fatman365 avatar

fatman365

May. 21, 2012

3
0

It would be cool if there was an achievement for finishing this game. It is pretty cool, with a fun concept that makes me want to finish the game. 4/5

OMGames
OMGames Deweloper

I did start looking into adding achievements and score, but the Kongregate API did my head in (mostly due to my unfamiliarity with Flixel). I'll have another crack at it though, because it'd be great to see what other times people are finishing it in.

aznboi66 avatar

aznboi66

May. 21, 2012

4
1

Nice game! I liked the platformer aspect; the game was challenging, but not too challenging. Personally, I'm more of a puzzle person, and I didn't like how everything was too straight-forward. What I didn't like includes how there's no way to check your progress between gold.

OMGames
OMGames Deweloper

Yeah the level design was really tricky as every room is basically a 9x26 grid, so each room had to make sense as a 'level' in itself while linking to another. Since I didn't have time to implement a map, I decided to keep the flow pretty linear, but I definitely agree that it'd be better with more puzzle-orientated mechanics/aspects. Also, I'll be sure to add in a hotkey to quickly check your gold.

b1luaapft7a avatar

b1luaapft7a

May. 22, 2012

1
0

I liked the "forced learning," i.e. repeating paths to get to a place you missed. Nice balance between challenging and annoying. Would love to see an expanded game.

GojoHero avatar

GojoHero

May. 21, 2012

1
1

Really good game, i just wish there was a map.

OMGames
OMGames Deweloper

Yeah I did intend to add one, but was limited by time. If and when I make an enhanced version, a map will be the first thing I add!

BrianB147 avatar

BrianB147

Jul. 25, 2013

0
0

yay 444 secunds

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