Takeover
autor IriySoft
Takeover
Tagi dla Takeover
Opis
Przez wieki Imperium Rivadis rządziło kontynentem w chwale i blasku. Teraz jednak wpadło w ręce nekromantów i umiera. Nadszedł czas na przejęcie władzy! Poprowadź jedną z 3 nacji do walki o Rivadis w tej strategii czasu rzeczywistego.
Jak grać
Podążaj za wbudowanym samouczkiem.
FAQ
Czym jest Takeover?
Takeover to strategiczna gra czasu rzeczywistego stworzona przez IriySoft, w której kontrolujesz frakcje walczące o władzę nad fantastycznym królestwem.
Jak grać w Takeover?
W Takeover prowadzisz armie, przejmujesz bazy, zbierasz surowce i walczysz z wrogimi siłami, by odzyskać terytorium i realizować cele na każdej mapie.
Jakie są główne cechy Takeover?
Takeover oferuje bitwy w czasie rzeczywistym, wiele grywalnych frakcji z unikalnymi zdolnościami, ulepszane jednostki oraz kampanię osadzoną w świecie fantasy.
Jak wygląda progresja w Takeover?
Gracze odblokowują ulepszenia i nowe jednostki, przechodząc kolejne poziomy i przejmując kluczowe lokacje, co pozwala na strategiczny rozwój w każdej misji.
Na jakiej platformie można zagrać w Takeover?
Takeover to przeglądarkowa gra strategiczna dostępna online na komputerach stacjonarnych przez kompatybilne przeglądarki internetowe.
Aktualizacje dewelopera
Game update! Fixed in version 1.1.3:
- crash on Level 6 Icedale
- non-working spells causing negative mana
- game freeze when ultimate spell is cast right before the victory
- delayed update of the available squads number
- some spelling is fixed
Komentarze
Freaken
Oct. 27, 2012
It would be great if my squad (especially trebuchet) gave up on fighting when I order them to move away
Will add retreat option in the sequel for sure. Can't do much to the current version, sorry.
CovEliteTJ
Oct. 26, 2012
When you upgrade buildings it would be nice if there was a physical change.
Sounds good. Will definitely do it in update/sequel %D
Blue0Dwarf
Oct. 28, 2012
In a game where timing seems to be very important (ONLY thing considered in getting a good rating) it is pretty ridiculous to have the soldiers waste a few seconds walking away from the town they just pillaged, just to have them walk down the road a bit to reenter the town to officially capture it. There is also an issue with respawning units after a team has died on the field, takes unbearabley long to be allowed to train a new squad after one has died. These issues wouldn't be so bad if there wasn't such pressure to cut times at every corner.
Matalito
Oct. 29, 2012
I would enjoy the game more if there were a goal other than just being fast. I want to capture each building, upgrade stuff and all that, but the challenge in this game is based around just rushing the stage. I like the game a lot and its a great start, but if the difficulty could be balanced so that you need to upgrade buildings to beat a level and no pressure to be fast (other than you opponents getting stronger if you are too slow), then I think it would be better. It would bring out the strategy a bit more too I think. Great work with this, and I really look forward to a sequel someday that adds more depth to all this.
Thanks! We won't be able to fix all these issues in the current version already but we will gather all the players' comments and make sure the sequel is better!
pongo_3931
Oct. 28, 2012
Good game. The pathing is a bit messed up. On more than one occasion my troops would come out of their castle to defend and would end up chain fighting to the enemies base, thereby surrendering their puny lives and ruining my dreams of world domination.