Kongbot In Love
autor HeynongMan
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Kongbot In Love
Tagi dla Kongbot In Love
Opis
Help Kongbot find the love of his life after she is stolen by a crow.
I forgot to reset the _x and _y coordinates of the stage in the final scene, so now you can't see it. If you're wondering what happens when you walk through the final door, you can see it by following this link:
http://www.fastswf.com/wxGc7iU
Jak grać
Arrow Keys to move, Up to jump and double jump, Down to go through doors, Space to restart a level if you're stuck. Collect hearts to open doors.
I forgot to reset the _x and _y coordinates of the stage in the final scene, so now you can't see it. If you're wondering what happens when you walk through the final door, you can see it by following this link:
http://www.fastswf.com/wxGc7iU
FAQ
Czym jest Kongbot in Love?
Kongbot in Love to gra logiczno-platformowa stworzona przez HeynongMan na Kongregate, w której prowadzisz Kongbota przez wymagające poziomy.
Jak grać w Kongbot in Love?
W Kongbot in Love sterujesz robotem i pomagasz mu pokonywać przeszkody oraz zagadki, by dotrzeć do końca każdego poziomu.
Jakie są główne cechy Kongbot in Love?
Kongbot in Love oferuje wiele poziomów platformowych, unikalne mechaniki logiczne i wymaga precyzyjnego ruchu oraz wyczucia czasu, by odnieść sukces.
Kto jest twórcą Kongbot in Love?
Kongbot in Love została stworzona przez HeynongMan i jest dostępna na przeglądarkowej platformie Kongregate.
Czy Kongbot in Love to gra jednoosobowa czy wieloosobowa?
Kongbot in Love to jednoosobowa gra logiczno-platformowa skupiona na indywidualnych umiejętnościach i rozwiązywaniu problemów.
Komentarze
Brainstorm_Ent
Jun. 04, 2016
Great game! I'll rate 4/5! However, you need to change some things after the game jam is over... 1- An actual death sprite and amount of lives before death. 2- Instead of forcing the player object to the next block when standing on the edge of a block, one should actually be kept standing on the block. 3- Add some music! Otherwise, great, simple game.
ohsatgames
Jun. 04, 2016
Stupid penguins with their stupid ice cube machines...
I like the fluency of the gameflow (From cutscene to gameplay to hub world to stage without interruption). The collision detection needs some work though, it's a bit too easy to slip off platforms.
HeynongMan
Jun. 03, 2016
I forgot to reset the _x and _y coordinates of the stage in the final scene, so now you can't see it. If you're wondering what happens when you walk through the final door, you can see it by following this link: http://www.fastswf.com/wxGc7iU
Kasmilus
Jun. 05, 2016
That falling of the edges :( It can't work like that when you require precise jumping on platform, annoying thing! Apart from that, lovely game :D