Math Trainer

Math Trainer

autor GoldenTechNinja
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Math Trainer

Ocena:
3.3
Data wydania: July 04, 2013
Ostatnia aktualizacja: August 12, 2013

Tagi dla Math Trainer

Opis

Poznaj najszybsze metody liczenia w pamięci i pokonaj kalkulator na czas! Szlifuj swoje umiejętności matematyczne w 7 różnych tematach — od podstawowych działań, jak dodawanie i odejmowanie, po potęgowanie i modulo.

Jak grać

Metody szybkiego liczenia znajdziesz w zakładce "Ucz się". Kliknij "Trenuj", aby rozwiązywać zadania. Więcej o opcjach treningu przeczytasz w "Instrukcjach" w grze. Celem gry jest zdobycie tytułu "Matemagik" osiągając łączny poziom 200.

Komentarze

0/1000
sopus5 avatar

sopus5

Jul. 04, 2013

2
0

i love this game!!! i really like the idea about levels
i think it would be a good idea for the game to be online so that you can play against others i speed, and if you won you could get 100+ exp
as a prize.

GoldenTechNinja
GoldenTechNinja Deweloper

Thank you for your feedback! I agree with you. Online competition would be much fun, but I doubt enough people will join. Because of this I added the "Best <5s" highscore as a speed achievement.

c0mput3rg33k avatar

c0mput3rg33k

Jun. 04, 2016

2
0

dear math, I am not a therapist! Solve your own problems!

strit5 avatar

strit5

Jul. 04, 2013

5
1

Play this game in the school... Your teacher wont get angry

CloudHill avatar

CloudHill

Jul. 04, 2013

1
0

Also, the fraction thing simplifies anything over 0 to 1 over 0. Maybe you could change the lower bound minimum to 1. Or if you want to include negatives at least disable 0 when randomizing the denominator.

GoldenTechNinja
GoldenTechNinja Deweloper

2/0 is equal to 1/0 and x/0 is equal x inifinitive or +/- inifinitive, but I understand that the problems aren't interesting and very confusing too, so I change it. 0 can't be either the denominator or the numerator from now on.

CloudHill avatar

CloudHill

Jul. 04, 2013

1
0

Best under 5 is somewhat pointless, as you can set the problem count high and the range from 0 to 0, and the time is counted per problem, so every problem can be completed at under 1s for a total of 0s; I thought it would be best if I demonstrated my point. In all this was actually kind of interesting. Throw an interesting GUI on it and market the game. I know it would be a nice warmup before going into accounting. 7^3 is 343, had to think about it the first time, but I've memorized it now. 8^3 is 512, 9^3 is 729, etc. So yeah.

GoldenTechNinja
GoldenTechNinja Deweloper

Okay, I will apply the 25% percent rule for the numbers' size values for both achievements. Thank you for your feedback. It's great to hear that you can use the techniques.