DN8
autor GamingYourWay
DN8
Tagi dla DN8
Opis
Mówiąc wprost, to bullet hell shooter. Cechy: . Proceduralnie generowani wrogowie: . Wszystkie sprite'y przeciwników generowane są przez kod, co oznacza miliony możliwych wyglądów – każda gra wygląda inaczej. Losowa ścieżka dźwiękowa: . Dzięki połączeniu 11 utworów drum and bass ścieżka dźwiękowa w grze zmienia się na każdym poziomie. Ścieżka ewolucji: . Sedno gry. Każda ścieżka daje unikalny power-up, dając graczowi różne opcje i sposoby przejścia gry.
Jak grać
Sterowanie myszką, P – pauza.
Komentarze
kingddd
Apr. 23, 2011
So wait... they can build pods out of indestructable material which you can use to deflect any and all incoming bullets with?
Why isn't my ship built out of that stuff?!
red_beard_neo
Apr. 23, 2011
For this being advertised as a "bullet hell", I lose the vast majority of my lives to being rammed.
GamingYourWay
Apr. 25, 2011
Thanks for all the feedback, I really appreciate it.
Just to answer the favourite comment ( "Why isn't the ship made out of the same stuff as the pods" ), the reason is simple. The side pods evolved after the players ship, and with the basic rules of evolution it should be better, in this case, the metal alloy used is a lot denser to be able to cope with the baddie bullets. This stronger denser metal is fine for remote pods, but wouldn't support a pilot ( It's toxic ), hence the ship not being retro-fitted with it.
( I made that up on the spot, the real reason is "It's just a game" ).
Huse
Apr. 23, 2011
Just to let you know, Shooter =/= Frantic. I'm tired of seeing comments "looks like frantic" "ripoff of frantic" on every shooter game I play.
jibjabjessie
Apr. 23, 2011
It would be better if we just got 3 lives at the beginning of each round, that way I don't have to hit retry at the menu screen to get the 3 starting lives if I had lost at least one in the round before.