N?na, Ha?e F?aith

N?na, Ha?e F?aith

autor Droqen
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N?na, Ha?e F?aith

Ocena:
3.4
Data wydania: March 20, 2011
Ostatnia aktualizacja: March 20, 2011
Twórca: Droqen

Tagi dla N?na, Ha?e F?aith

Opis

N?na, Ha?e F?aith to platformówka z przełączaniem wymiarów o poszukiwaniu drogi do domu. Przez samotność i strach musisz uciec. ~. Jeśli masz trudności, sprawdź ten filmik Let’s Beat autorstwa paste42. Ma też niezłe łamanie szyfrów, jeśli potrzebujesz: http://www.youtube.com/watch?v=iQVsXl9G1eI. Dzięki za grę! :)

Jak grać

Strzałki: Ruch, Skok. Strzałka w dół: Zamknij oczy. Z: Alternatywny skok. X: Akcja. M: Wyciszenie muzyki

Komentarze

0/1000
AshCroftLegacy avatar

AshCroftLegacy

May. 31, 2011

26
0

It's clever how the developer didn't give you all of the instructions, and that you had to figure out by yourself that you can get a boosted jump by charging in midair, along with other facts. My only complaint was the text, which I couldn't read... I still rate the game 5 out of 5 stars!

Particleman avatar

Particleman

Mar. 21, 2011

33
1

good gameplay and storyline, but it would be a lot better if the text was easier to understand. I'm fine with a little deciphering, but if you are going to scramble things up, at least make it consistent, or else more obvious. What's the point of including text if no one else can read it? Conservation of detail is our friend.

gfy77 avatar

gfy77

Apr. 24, 2011

25
1

simple gameplay, but challenging because you have to charge up before attacking and the skeletons are fast and annoying. I liked the deciphering. It's actually very easy if you pay attention. People who don't like the decipering and the challenging skeletons and the demensions, it's part of the game. It wouldn't be good and challenging without it. Jumping to certain places are hard at first, and so is deciphering. You get use to it after a while and it's easier and more enjoyable.

Pwyll avatar

Pwyll

Mar. 21, 2011

23
1

I liked the game, but I can't tell whether I actually won or not, and that really wrecks it a bit. It looked like a good concept, but... you might want to be a bit less ambiguous than that. The final words looked like "But it was already too late... the end"

Also, you definitely want to tighten up the controls a bit. It felt like there was a bit of a lag between what I did and what happened. Take these into account, and I'm sure you can turn it into an excellent game. Good luck, and I hope to see more from you soon :)

Mnwa avatar

Mnwa

Aug. 05, 2011

18
1

The language they speak looks like Russian text. (I know its just English made hard to understand, but it looks a little like it) Nice gameplay, even though a little buggy. 4/5