BattleQuest [ALPHA]

BattleQuest [ALPHA]

autor DannyDaNinja
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BattleQuest [ALPHA]

Ocena:
3.0
Data wydania: December 25, 2012
Ostatnia aktualizacja: December 26, 2012

Tagi dla BattleQuest [ALPHA]

Opis

*Niedokończona* wczesna wersja przygodowego RPG. To tylko podstawowa wersja gry, wiele funkcji jeszcze nie zostało dodanych. Gra tworzona przez 17 miesięcy przez czterech różnych deweloperów: *Shadowgrail*, *Dannydaninja*, *Omazing* i *Darkscanner*. Cała muzyka w grze autorstwa "*Samulis Augustus*":http://samulis.newgrounds.com/. FPS (klatki na sekundę) jest włączony w tej alfie, jeśli masz bardzo niski fps, daj nam znać kiedy i dlaczego. Wrzuciliśmy tę alfę dla opinii, więc zostaw komentarz, jeśli masz jakieś rady – może je wykorzystamy ;)

Jak grać

Strzałki - ruch. X - atak. ASDF - umiejętności. E - rozmawiaj/wejdź/interakcja. 1 - użyj mikstury zdrowia. 2 - użyj mikstury many. 3 - zjedz jedzenie

Aktualizacje dewelopera

Dec 26, 2012 8:44pm

v1.1:
• Rats can now suffer burning damage
• Player is now 33% faster.
• Added level up system
• Removed Orc enemy
• Reduced lag
• Updated Vcam-stopper
• Fixed a few other minor bugs

Komentarze

0/1000
Feffers avatar

Feffers

Dec. 25, 2012

13
1

I really like the art and especially the ability effects. However, the game feels much, much to slow. Animation, walking, ect. Nice work anyway and I look forward to the finished game! (:

gameland avatar

gameland

Dec. 27, 2012

11
1

I love the unlimited HP. but dude those rats had like 20X my health.. for a first fight thats nuts.

DragonArcherZ avatar

DragonArcherZ

Dec. 26, 2012

9
1

One major thing. Why the hell is movement so slow? Make this a quick, pacy casual game to have fun. 3x speed please, it's way too slow right now.

XxV3g3t4xX avatar

XxV3g3t4xX

Dec. 27, 2012

3
0

Awesome new game. and i am surprised that this isn't 15 FPS for me, but about 29.

DannyDaNinja
DannyDaNinja Deweloper

29 FPS is the max you can have in this game, so it was running very smoothly for you :)

Lanerinsaner avatar

Lanerinsaner

Dec. 26, 2012

2
0

Plus, another idea I had is to make it when you move to the next scene make it where depending on how many of the enemies you kill it gives you experience. So if people try to run past all of the enemies (and we all know there will be people like that) they don't get any experience in that area. I don't know. Just an idea haha. - LanerInsaner