Eternal Journey
autor CoffeeAndCode
Eternal Journey
Tagi dla Eternal Journey
Opis
*Eternal Journey to fantasy RPG endless runner*. Era, świat siedmiu królestw, pogrążony jest w wojnie. Upadły Bóg, pragnąc zdobyć najwyższy tron w świątyni bogów, wypowiedział wojnę śmiertelnikom i przyzwał swoją armię ciemności. *Jedyna nadzieja to ty!*. _Jeśli lubisz gry RPG lub fantasy (jak Zelda), Eternal Journey jest dla ciebie!_
Jak grać
Użyj myszy do nawigacji w menu. Z – atak. X lub M – skok. P – pauza.
FAQ
Czym jest Eternal Journey?
Eternal Journey to gra idle adventure stworzona przez Coffee And Code, w której prowadzisz bohatera przez nieskończone, generowane proceduralnie poziomy.
Jak grać w Eternal Journey?
W Eternal Journey zarządzasz postacią, która automatycznie eksploruje lochy i walczy z potworami, zbierając łupy i rozwijając się dalej dzięki ulepszaniu umiejętności.
Jakie systemy progresji są w Eternal Journey?
Eternal Journey oferuje ulepszenia, ekwipunek oraz odblokowywane bonusy, które pozwalają zwiększać statystyki bohatera i zagłębiać się coraz dalej w przygodę.
Czy Eternal Journey oferuje postęp offline?
Tak, Eternal Journey pozwala bohaterowi na dalszy postęp i zdobywanie nagród nawet podczas twojej nieobecności, co jest typowe dla wielu gier idle.
Jakie są główne cechy Eternal Journey?
Eternal Journey oferuje proceduralne lochy, automatyczną eksplorację i walkę, różnorodne ulepszenia, postęp offline oraz nacisk na długoterminową progresję charakterystyczną dla clickerów i gier idle.
Aktualizacje dewelopera
Version 1.0.1
- New buttons’ configuration
- Bugfixes and general improvements
Komentarze
N7791
Jul. 02, 2016
Great graphics, nice music. Controls are sometimes unresponsive. I don't see why the adventurer must avoid all obstacles, he could very well land ON rocks, for example. Not sure collisions are too accurate. Far too much grinding. And with such a fine game engine, you could make a game deeper than a simple endless runner. For starters, I'd love to see a world map to link various levels, non-linear would be great, etc.
Hi N7791, nice to meet you. Thank you for your compliments. Yes, it should be nice to have a game more deeper, but for our first title we decided to work on a small game. In the future, if the game achieves good results, we'll improve it or we'll start to work on a second title. But the map is a great idea. I'm starting to think about it. Thank you!
innmerchant
Jul. 12, 2016
Thanks for the quick bug fix! From the word go, this is my favorite Runner. Great genre mash-up with the leveling, RPG stuff. Alchemy upgrades are a great addition. It's great that every character is attainable to purchase and has their own goals. 5/5. For future versions/sequels maybe a visual change/element to upgrading and/or a character-specific potion, like temporary flight for wizards, temp auto-fire for bow, longsword (range) for warrior, ground effect for hammer, life-steal for assasin, etc. More reason to level every class. Thanks again, great game! <3
Thank you for your idea :D I put them on my notepad for the future. And, when the K+ Beta is over, feel free to tell to your friend about the game :D
N7791
Jul. 03, 2016
Thanks for your replies, CO2. Yes, I have also bought the magician and the elf (12500 gold to level-up is really expensive).
As you can read in other comments, we're working on a patch with some improvements AND a rebalancing of coins e diamonds costs. But keep in mind that level up is the only monetization mechanic in the game and also is not mandatory.
N7791
Jul. 03, 2016
It's really annoying not to be able to hit more than one-two enemies in a row (delay between attacks is far too long). Ofc you can (and should) jump over what you can't hit, but once there are fireballs and deadly ceilings, or 3 or more enemies, you die.
You can level up the first character in order to have more attack before the delay. Or, if you prefer, you can buy a second character (my suggestion is the dwarf, but many players like the elf :D), that have a different attack system.
chaosguard
Jul. 21, 2016
Would be nice to be able to map my own keys for attack/jump. Dont like using z/x at all.
Hi chaosguard, nice to meet you. You can use the alternate conf, Q and W if you prefer. We're evaluate if add the feature that give to the player the options for mapping keys in the game but is low priority for now. Thank you for your feedback!