Purgeatory

Purgeatory

autor CodingJar
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Purgeatory

Ocena:
2.1
Data wydania: February 20, 2012
Ostatnia aktualizacja: February 20, 2012
Twórca: CodingJar

Tagi dla Purgeatory

Opis

Heaven and Hell are at war and earth is near destruction. Try to save earth by raising and lowering your Karma, transitioning between heaven and hell, and purging both angels and demons!

Being stuck on any level will result in a loss. Bonus points are rewarded for successive kills that are inline with your karma. Thus players have the choice of potentially digging themselves a bigger hole and potentially more points, or play it safe and have a very low score when they hit the time threshold.

Jak grać

WASD or arrow keys. Space or Up to jump. Left mouse button to attack.

Komentarze

0/1000
awesomeguy7 avatar

awesomeguy7

Aug. 13, 2014

1
0

seems like another one of those hard,laggy games

radar816 avatar

radar816

Feb. 21, 2012

1
0

I played it in IE, it's okay, but very repetitive and not much to do. You have the gameplay, now add some content.

radar816 avatar

radar816

Feb. 20, 2012

1
0

Won't load, gives me a Fatal Error: null in the top left corner.

CodingJar
CodingJar Deweloper

I've heard reports this can happen in some versions of Chrome. Unfortunately I don't know how to fix it. It's using Unity's Flash exporter (in beta), so it will only work with certain versions of Flash (11.x)

Shadow9Vesper avatar

Shadow9Vesper

Feb. 20, 2012

0
0

I simply can't seem to hit most of the time, it's as if you had to time the hit almost perfectly it's what I tried to say. Little tweak of hit detection wouldn't hurt, I think ;)

Shadow9Vesper avatar

Shadow9Vesper

Feb. 20, 2012

0
0

Interesting idea, but the controls ruin it, hitting the target is way too hard. Even if it's in the range of the weapon, it's more probable that you miss rather than hit what you want. Despite that, nice game. 3/5.

CodingJar
CodingJar Deweloper

If it's in range you'll definitely hit. Anything within range is hit (so you can hit multiple targets) and the hit detection isn't instantaneous but lasts the whole animation. Maybe it's the three-hit rule that's throwing you off? Or do you mean to say that the enemies bunch up too much?

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