Viaduct Designer

Viaduct Designer

autor Boison
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Viaduct Designer

Ocena:
3.2
Data wydania: August 22, 2012
Ostatnia aktualizacja: August 22, 2012
Twórca: Boison

Tagi dla Viaduct Designer

Opis

Unikalna gra logiczno-zręcznościowa w stylu steampunk. Projektuj mosty, dostarczaj ładunki.

Jak grać

Strzałki zmieniają prędkość. Spacja – tryb projektowania, odpychanie zwierząt. B – klakson. R – restart poziomu.

FAQ

Czym jest Viaduct Designer?

Viaduct Designer to gra logiczno-konstrukcyjna oparta na fizyce, stworzona przez Boison, w której gracze projektują i budują mosty, aby pociągi mogły bezpiecznie przekraczać przepaści.

Jak grać w Viaduct Designer?

W Viaduct Designer budujesz mosty z różnych materiałów budowlanych i testujesz je, aby sprawdzić, czy wytrzymają ciężar przejeżdżającego pociągu bez zawalenia się.

Jaki jest główny cel w Viaduct Designer?

Głównym celem w Viaduct Designer jest stworzenie stabilnych konstrukcji mostowych, które umożliwią pociągom przejazd przez różne typy terenu na każdym poziomie.

Czy Viaduct Designer oferuje progresję lub ulepszenia?

Viaduct Designer zawiera wiele poziomów o rosnącym poziomie trudności i różnorodnych wyzwaniach środowiskowych, ale nie posiada tradycyjnych ulepszeń ani rozbudowanego systemu progresji.

Na jakiej platformie można zagrać w Viaduct Designer?

Viaduct Designer to gra przeglądarkowa dostępna na stronie Kongregate.

Komentarze

0/1000
LexMortis avatar

LexMortis

Aug. 22, 2012

58
3

Very nice puzzle game, but I dislike the time element. I would prefer to just build/test bridges, instead of doing it fast or kick away animals.

MutantBear avatar

MutantBear

Aug. 22, 2012

35
2

The bridge-building mechanic is fun, but the physics are badly flawed, and considering that it's the meat of the game it's baffling that there's so much faffing about surrounding it. Why do I have to drive the train and clear animals from the line? What does that add to the game, besides making it take a bit longer? I'm here to build bridges. Work on the bridge building mechanics, ditch the fluff, and you'd have a proper time-eater; this, alas, is too poorly-considered to rate terribly highly, which is a real shame.

Krakenen avatar

Krakenen

Aug. 22, 2012

34
3

This game has potential, but it is cut from it's glory by bad physics and confusion on the part of the dev. The game includes elements that are meant to create a challenge but fall short. Animals do nothing but delay time by ~4 sec. The clock was useless cuz restarting the level restarts the clock. There’s bridge physics, but properly built bridges are far more likely to implode than carry a train across. Cargo has physics, but cuz no levels have angled tracks in construction, it has no purpose other than causing the player to fail a level through no fault of their own. The grid in bridge creation is too big to create design diversity. There's so much more that could have been done: multiple bridges/trains per level, angled tracks, cargo achieving specific goals, hills/valleys, different kinds of girders/tracks, track switches to deliver X cargo, but not Y cargo. @Boison: Please completely reconsider both every single mechanic in this game and the direction you want to go.

gilisepic avatar

gilisepic

Aug. 22, 2012

38
5

this game does not understand the physics of bridges; a properly built suspension bridge collapses under its own weight while a bridge that relies only on beam strength survives the weight of a train, I think that the dev forgot to code in that stress is divided by relief points

lambassadeur avatar

lambassadeur

Aug. 22, 2012

24
3

Why do I have to drive to the bridge everytime I restart the level? Pretty annoying, if you ask me. Despite of that, a nice little game with potential for more.