Gary-Goo

Gary-Goo

autor Bohimen
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Gary-Goo

Ocena:
2.1
Data wydania: March 15, 2015
Ostatnia aktualizacja: March 17, 2015
Twórca: Bohimen

Tagi dla Gary-Goo

Opis

*Gary-Goo* is an infinite runner akin to the likes of _Temple Run_. It was created using the 2-D game engine Construct 2.

You are Gary, a Green ball of radioactive waste that gained sentience all of five seconds ago. All Gary ever wants from life is to be free and frolic among the excess of Nuclear run-off, but Steve the Scientist is persistent and won't let Gary go without a good chase.

Help Gary evade Steve for as long as you can by dodging countless waste barrels and use his power of particle-splitting to pass through fences unscathed. Collect Power-ups along the way to give Gary that much needed edge against Steve.

*Author Note* I plan to further update Gary-Goo over the Summer, so if any of you who play it could let me know in the comments or email me lokeyn@goldmail.etsu.edu I would appreciate it greatly. This is my first game I've ever created and I hope you enjoy.

Jak grać

*Gary-Goo* has a multi-control layout:
To *Jump* press *W, Up Arrow, or Space*
To *Use Power-Ups* press *A or Left Arrow*
To *Ground Pound* (Force Gary to descend from a jump at an accelerated rate) press *S or Down Arrow*
To *Phase Shift* (Cause Gary to split himself into a plethora of little pieces for an instant to pass unhindered through fences) press *D or Right Arrow*

In order to Activate Phase-Shift Gary must gather more Goo by passing over stretches of waste along the way.

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