Loved

Loved

autor AlexanderOcias
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Loved

Ocena:
4.0
Data wydania: June 14, 2010
Ostatnia aktualizacja: June 18, 2010

Tagi dla Loved

Opis

I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.

The result is _Loved_ - a short story in the form of a flash platformer.

Jak grać

Mouse interacts with dialogue, arrows with world

Aktualizacje dewelopera

Jun 14, 2010 6:02pm

1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret

FAQ

Czym jest Loved?

Loved to klimatyczna gra platformowa stworzona przez Alexandra Ociasa, w której gracz prowadzony jest przez tajemniczego, kontrolującego narratora.

Jak grać w Loved?

W Loved sterujesz małą postacią, przemierzając abstrakcyjne poziomy platformowe, odpowiadając na polecenia narratora lub decydując się na nieposłuszeństwo.

Kto jest twórcą Loved?

Loved została stworzona przez niezależnego dewelopera Alexandra Ociasa.

Jakie są główne mechaniki rozgrywki w Loved?

Główne mechaniki to wyzwania platformowe, wybory gracza między posłuszeństwem a buntem wobec narratora oraz pokonywanie przeszkód, by dotrzeć do końca poziomu.

Czy Loved posiada różne zakończenia lub warianty fabularne?

Tak, Loved oferuje różne zakończenia i reakcje narratora w zależności od tego, czy zdecydujesz się słuchać, czy sprzeciwiać jego poleceniom podczas gry.

Komentarze

0/1000
Freezie43110 avatar

Freezie43110

Sep. 01, 2011

1587
16

By exercising my free will, I have doomed my character to eternal disco tiles that hide deadly spikes. :/

nevershoutalways avatar

nevershoutalways

Jan. 06, 2011

2078
47

Before I started this game, I was a boy. Then, I got convinced I was a girl. And now I've apparently become a man. I don't know what to think anymore...

changochango111 avatar

changochango111

Jun. 21, 2011

3443
109

Found the secret. In the part where he says dont touch the statue, then you fall down that large row of spikes, touch the next statue and then walk left into the spikes, you will go through the wall and then you can find out what he says :). thumbs up so more people can see this.

gwendok avatar

gwendok

Dec. 08, 2011

922
28

You can choose to obey, and it will be easier. You'll understand the world and what's around you, and you'll manage to fit. But if you do, and if you let others define your actions, you'll see you missed something. Like so, if you answer to no one, and make up your own rules, your world will be colourful. But what can you do with all those meaningless blots?
This is one of my favorite games, it actuallly makes you ponder about decision making, and how you should make them, by listening to others, while also listening to yourself.

Nester64 avatar

Nester64

Jan. 15, 2011

3418
115

everyone says disobey; your game will be more colorful, but there is a downside. too much color and not enough detail make it hard to tell safety from danger, and soon, your game is a chaotic mess. you don't care about anything.

every one says obey; your your game will be filled with detail. but there is a downside. your world is completely defined...by another. does the voice have our best interests? it shows us danger, and differentiates it from other kinds of danger, that we can respond more correctly. but why does it make demands that may harm us? and knowing the nature of the world through constant instruction without exploration from our part makes the world devoid of color.

what should you do?