SUPERHOTline Miami Deluxe
autor Albatr
SUPERHOTline Miami Deluxe
Tagi dla SUPERHOTline Miami Deluxe
Opis
Co się stanie, gdy połączysz SUPER HOT z Hotline Miami? Otrzymasz SUPERHOTline Miami! Czas płynie tylko, gdy się poruszasz, ale tym razem z widoku z góry i z dodatkową dawką przemocy. Zabij wszystkich wrogów na każdym poziomie, aby przejść dalej.
Jak grać
Sterowanie: WASD: ruch. Lewy przycisk myszy: strzał. Prawy przycisk myszy: podnieś broń/rzuć aktualną bronią. Shift/Spacja: przesuwanie kamery. Escape: powrót do głównego menu. P: włącz/wyłącz pełny ekran. M: wycisz muzykę. Krawędzie ekranu migają na niebiesko, gdy broń jest gotowa do strzału.
Aktualizacje dewelopera
SUPERHOTline Miami Deluxe available now!
-New player/enemies sprites
-Better bullet hit detection
-Weapon stats changes
-Assault rifle now fires 4 bullets bursts
-AI adjustments and pathfinding tweaks
-Enemy placement have been changed to better fit the new difficulty tweaks
-Various changes in balancing
-Hard mode (enemies have a shorter reaction time and will predict player’s movements when they shoot)
-New visual effects
-Killcam when killing the last enemy
-Controls list available in the main menu
Komentarze
AisuT
Jun. 07, 2016
How about after each win
You have to see the real time gamplay
sombretie
Jun. 11, 2016
This is a great game. My only complaint is the magic bullets the enemies shoot that don't cause friendly fire which is the complete opposite of both Super Hot and Hotline Miami.
shederd
Jun. 06, 2016
Pickup\throw weapons using right mouse button.
Yeah, that can be confusing, and it's really important to know -- I just updated the game instructions to include this!
cas923
Jun. 12, 2016
Maybe you could add an ammo counter and a main menu button after death?
Marcotereh
Jun. 06, 2016
Nice game! A few suggestions for improvements: have the weapon throw action be independent from the shoot action so that if you are near an enemy about to fire and just fired your weapon you could knock him out, but have to find a way to survive without weapon aferwards. It would be nice to be able to punch while holding a weapon. Reset the firing timer when you throw away your weapon so that the first shot with a new weapon not depend on the firing rate of the old weapon. Have a way to gain focus without firing/throwing the weapon (if that's possible), especially considering that shift+right clicking will bring up the right-click menu. Display remaining ammo somewhere.