Eisydian Saga

Eisydian Saga

autor Aesica
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Eisydian Saga

Ocena:
3.5
Data wydania: March 11, 2013
Ostatnia aktualizacja: March 22, 2013
Twórca: Aesica

Tagi dla Eisydian Saga

Opis

Dołącz do Almy apostatki w jej pozornie daremnej misji powstrzymania fanatycznego kultu zagłady. Strzelaj do wrogów, unikaj pocisków, zbieraj ulepszenia, rozwijaj umiejętności i zdobywaj osiągnięcia w trakcie fabuły.

Jak grać

Wszystkie sterowania można zobaczyć i zmienić w grze. To moja pierwsza poważna gra, więc mam nadzieję, że niczego nie pominąłem. :)

Aktualizacje dewelopera

Mar 14, 2013 12:38pm

v1.41:

1) Fixed a bug where certain enemies were spawning and despawning instantly in the caverns level under certain circumstances. If you couldn’t get a 100% kill rate there before, try again now.

2) Added text to the mouse-and-player sync widget that activates after certain dialog sequences and in between pauses. It was confusing some people.

FAQ

Czym jest Eisydian Saga?

Eisydian Saga to incrementalowa gra idle RPG stworzona przez Aesica i dostępna na Kongregate.

Jak grać w Eisydian Saga?

W Eisydian Saga pokonujesz fale przeciwników, zbierasz łupy i ulepszasz postać, by przechodzić kolejne etapy niekończącego się pola bitwy.

Jakie są główne systemy progresji w Eisydian Saga?

Gra oferuje awansowanie poziomu, zbieranie łupów, ulepszanie ekwipunku, mechanikę odrodzenia oraz punkty umiejętności, by rozwijać zdolności postaci.

Czy Eisydian Saga umożliwia postęp offline?

Tak, Eisydian Saga wspiera postęp offline, więc możesz zdobywać zasoby i rozwijać się nawet, gdy nie grasz aktywnie.

Na jakich platformach można zagrać w Eisydian Saga?

Eisydian Saga to przeglądarkowa idle RPG, w którą zagrasz bezpośrednio na Kongregate w kompatybilnej przeglądarce.

Komentarze

0/1000
Sleepingpill avatar

Sleepingpill

Mar. 18, 2013

47
1

I actually find text in these games somewhat nice for a change of pace between levels, what I might suggest is an option to "turn off the story", which basically just skips the text and "cinematics" for a pure shooter feeling.

Aesica
Aesica Deweloper

Offering the player a "story mode" and an "arcade mode" is a pretty good idea, actually. I'll keep that in mind for the sequel(s). :D

Myrakaru avatar

Myrakaru

Mar. 13, 2013

36
1

Not bad at all... Reminds me "Bullet heaven" though.

Aesica
Aesica Deweloper

Thanks, although I've got a ways to go before my artwork is anywhere near that good.

Darkthrone avatar

Darkthrone

Jan. 26, 2014

12
0

Need badges :3

Aesica
Aesica Deweloper

I wish. Maybe part 2 will do better? :D

AlienKittyInc avatar

AlienKittyInc

Mar. 12, 2013

82
5

Well, the gameplay is good and the game has a lot of polish, which is good. The plot is... irritating, but probably just because I read a lot and the characters' motivations and interactions are very one-dimensional with the exception of the main character who is pretty much a jerk. I think, though, that good characterization is probably something that comes with experience, and everything in this game feels like you've put a lot of time into. Overall, I'd say this is an amazing first game, and I hope you make more in the future.

Aesica
Aesica Deweloper

Yeah I'll admit, I had trouble weaving a story into this game because, for the most part, I've been getting the impression that people don't want big stories in games like this. So I tried to cram a lot in with only a few words, and I guess I'm not good at it. I think, had I done this as an RPG instead, I would've had a better chance to flesh everyone out. Oh well, live and learn!

Horosco avatar

Horosco

Mar. 12, 2013

70
6

Game design is top notch, especially with the focused/non-focused concepts. Game concept, on the other hand, just doesn't fit the game design. This would work better with ships than a person. At least slow the movement of the background, it's too fast to make sense. One more thing that I really liked that I want to point out, is the position of the boss being shown at the bottom of the screen. Never seen that done before, and it is an excellent idea.