Invader Breaker
autor Abigayl
Invader Breaker
Tagi dla Invader Breaker
Opis
Dibbles powracają, ale tym razem nasz Król ma nową, świąteczną misję. Dowódź Dibblesami i pomóż królowi bezpiecznie przejść przez 33 poziomy w klimacie świąt. Co jest tak ważne, że potrzebuje setek wiernych poddanych, by poświęcili życie? Musisz ukończyć grę, by się dowiedzieć! Nowości: - Śliskie, lodowe podłoże. - Nowe świąteczne prezenty, które przeszkadzają i mogą być przesuwane, by stać się częścią rozwiązania. - Nowa komenda "Łabędzi skok". - Nowa komenda "Rampa". - W niektórych poziomach wiele miejsc startu i mety. Wesołych Świąt!
Jak grać
Użyj myszy, aby wybrać dostępne komendy i umieścić kamienie komend na poziomie. Pierwszy Dibble, który natrafi na komendę, podniesie ją i gdy nadarzy się okazja, wykona – nawet jeśli będzie to oznaczać poświęcenie życia (co prawie na pewno się zdarzy).
Aktualizacje dewelopera
PLEASE let me know if you run into any bugs, etc. Due to the time constraint, I was not able to 100% beta-test it.
Special Thanks:
Music: KungFuFurby
Ideas: Livestream & DE friends… too many to list you all, sorry
Komentarze
Abigayl
Feb. 12, 2012
Thank you everyone for your comments/suggestions. Tomorrow, I will look over them and respond (I'm bushed tonight... tutored 11 hours straight). Please realize though that I cannot make improvements due to the nature of the "GiTD competition":http://www.kongregate.com/forums/4-game-programming/topics/243400-gitd-24-voting which is currently in voting process. As such, please feel free to cast your vote for the best game... even if that vote is not for my game ;)
PineyMike
Feb. 12, 2012
This is a game that definitely goes "practice makes perfect"
Very nice job, glad I gave it more then one go
Thanks. The entire point of all of my games is to be addictive :D
Aesica
Feb. 12, 2012
So I got pwned pretty fast, and then left the room to go do something. When I got back, the game (in its game-over state) had slowed to a crawl due to lag. Are you properly disposing of things that move off the screen? If you're handling all of the movement in a single enterframe event (which you should be) are you keeping your array(s) of badguys, bullets, etc trimmed down?
I am indeed disposing of actors when they are killed or move off the screen... I'm at a loss as to what is causing the lag, which means it's back to the basics to rebuild the engine from the ground up :(
lSWATLLAMA
Feb. 11, 2012
I love the hybrid between the two games. I've always liked them, and I love your spin on the mix. 5/5 and keep up the good work!
Thanks Llama :)
kingorkami
Feb. 12, 2012
Here are a couple of suggestions:
-A small text that pops up to tell you what you just picked up, for example "Speed up!" or "+Speed" or something.
-Score or time-dependant difficulty. As said someone else, once you get the hang of it, you can keep playing forever (heck, I had 260k score before getting bored and suiciding, lol). would be cool to have bosses that start firing at you after a set amount of time, and then turn the screen into a bullet hell after a little longer, that would be cool.
Otherwise, this is an awesome game and despite those little remarks I made, still deserves a 5/5. Polish it a little more and I will have problems because I won't be able to rate it any higher, lol.
There is indeed a time-dependent difficulty curve, but by the comments, it is not nearly steep enough. I do have some ideas of the "Reboot" version for the power-ups to make them clearer. I am still confused as to why the power-ups are confusing; I know that I am the creator, but they all made sense to me...