Sapphire Skies
oleh zachgold
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Sapphire Skies
Tag untuk Sapphire Skies
Deskripsi
Sapphire Skies ialah permainan aksi unik berasaskan penerbangan di sekitar tahap yang indah dan meletupkan objek. Ciri-ciri: * 15 tahap rawak yang boleh dimusnahkan sepenuhnya. * Jalan cerita dengan lebih 250 dialog. * 12 kapal. * 8 jenis senjata berbeza. * 3 lukisan latar belakang besar. * 4 lagu dan lebih 65 kesan bunyi. * Mekanik perlombongan dan 10 item kargo berbeza. Permainan oleh Reindeer Flotilla: http://www.reindeerflotilla.net/ (Zach Goldstein, Stephen Cousins, Martin Reimann, Shannon Mason, Ework, Jimhatama). Tonton trailer! http://www.youtube.com/watch?v=W82c44Xag9E&feature=player_embedded. Kami juga telah sumber terbuka permainan ini, dan anda boleh lihat kod sumber di https://github.com/zachgoldstein/SapphireSkies. Sila fork dan ubah sesuka hati. Maafkan kualiti kod yang kurang baik, agak berserabut. Beritahu kami pendapat anda di sini, atau di forum kami di http://www.reindeerflotilla.net/forum/index.php . Cara terbaik untuk hubungi adalah melalui emel terus ke zach@reindeerflotilla.net. Terima kasih!
FAQ
Apakah itu Sapphire Skies?
Sapphire Skies ialah permainan tembak-menembak menegak yang dibangunkan oleh Zach Gold di mana pemain mengawal pesawat melalui pelbagai tahap yang dipenuhi musuh dan halangan.
Bagaimana cara bermain Sapphire Skies?
Dalam Sapphire Skies, anda menerbangkan kapal terbang menggunakan tetikus, mengelak tembakan musuh dan menembak jatuh musuh sambil mara melalui tahap.
Apakah sistem kemajuan dalam Sapphire Skies?
Sapphire Skies mempunyai sistem naik taraf di mana anda mengumpul syiling semasa permainan untuk membeli naik taraf kekal dan meningkatkan keupayaan kapal terbang anda.
Adakah terdapat pertarungan bos atau cabaran khas dalam Sapphire Skies?
Ya, Sapphire Skies termasuk pertarungan bos di akhir tahap tertentu, memberikan cabaran tambahan selain gelombang musuh biasa.
Di platform mana anda boleh bermain Sapphire Skies?
Sapphire Skies ialah permainan pelayar percuma yang boleh dimainkan di platform Kongregate.
Komen
Suuljin
Aug. 29, 2011
Ridiculously high city regeneration rates and lasership spam ruin the fun lategame. You don't really have a choice of ships later on, because most simply can't penetrate those regen rates and your allies are quite frankly useless. It's still easy enough to beat later levels with the last ship, but it's just not fun enough to bother. Nice early to midgame though.
mohirl
Aug. 29, 2011
A few small issues: after the first mission I hit 'retry', since it was where I'd expect continue to be - it wasn't actually obvious that I needed to hit 'menu' to continue. The rupee balance is in the lower left, but the tutorial says right; C should toggle like T does, instead of needing to click close
esran
Aug. 29, 2011
fix the memory leak. halfway through a level the game slowed to a crash.
Fornjotr
Dec. 16, 2011
with a few tweaks, this could be great:
(1) ok, the aircrafts are zeppeline-type hover-thingies, but why do all need to have to maneuverability of a drunk elephant?
(2) the mining robot is a nice touch, but who has time for that when the fastest route to victory is rushing the enemy?
(3) basic upgrades for the aircrafts (e.g., fire power, fire rate, speed, steering) would already make the game much more satisfying.
great move to make it open source, though. I'll check on it regularly to see how this develops.
wakslo
Aug. 30, 2011
man, my 10 ships are taking forever to kill the enemies 1... do they have terrible guns or something?