ShieldAvoider
oleh wolfheat
ShieldAvoider
Tag untuk ShieldAvoider
Deskripsi
The game is of the type avoider/surviver. The player (green ball) tries to avoid the enemies, represented by red balls. Around the player orbits another ball which acts as a shield to the player, destroying any enemy in contact.
Cara Bermain
ShieldAvoider
MOVEMENT - MOUSE
SHIELD - LEFT MOUSE BUTTON
Use mouse to move player, avoid all enemies.
When pressing left mouse-button the shield rotates around the player, use this shield to kill the enemies. However you need energy for it to work properly.
You gain some bonusscore if clearing the area before the timer runs out, and if you do not kill them, it will soon become crouded.
The game ends when youre hero touches an enemy.
This game was made in one day, and is my first game published. I hope it will get me some feedback on my programming style and hopefully make me do better games in the future. Please feel free to give feedback!
EDIT:
Added a immortal hunter preventing camping. You now have to move constantly.
/wolfheat
Kemas Kini Pembangun
v 0.60 18/2
BUGFIX: Record level changed to correct value.
v 0.70 18/2
changes: Increased the spawning distance of enemies. Each level is now 8sec (previusly 10). Increased the bonus of clearing levels earlier. Added an immortal hunter.
v 0.72 Text fixes and Colors changes
Komen
wolfheat
Feb. 18, 2010
Thanks for the comments. The balls do apear randomly, but if they are ontop of the player they are moved away, but I guess I should make that area a bit wider since they do apear to close. Since this is my first game I want to get used to the process of publishing a game, and I would not have published this if it wasnt the first one. Now I know the process, and can probably soon publish some of the other/better games I got up working. Anyway thanks for all comments, Ill try to listen and learn as much as I can from them! Ill also look into changing some parts.
jibjabjessie
Feb. 18, 2010
It's ok considering it was made in one day. Then again, I prefer games that are more polished and put more work into, so I cannot truly compare this work to the work of some of the other highly rated games. For suggestions, there's kind of a downfall in that you don't really have to move in order to play. Simply click once when the balls get too close and you're done. Also, it's a bit unfair that balls spawn on top of your own. Other than that, I would polish the game more with better graphics and music. I really would not have released a game unless it was 100% done.
wertyujh
Feb. 18, 2010
pretty nice, only 1 thing: the balls appear randomly, so they can hit you if they appear, wich is unfair.
maybe an timer?
or nice fade-in?
(the fade is _alpha ; 100 is totally visible, 0 is invisible)
darkot67
Feb. 18, 2010
im first :D
darkjonas8
Jan. 20, 2012
oh and forgot to say. this would look amazing with the player as a warrior swinging his sword instead of shield and the random walkers was tradesmen/citizens and the follower was a kinda a stalker guy (wich was the only one that knew u killed the king). would look good at a market or even as lvls through a medevial city. :)