Ram Time!

Ram Time!

oleh wiesi
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Ram Time!

Penarafan:
3.2
Tarikh keluaran: June 26, 2014
Kemas kini terakhir: June 26, 2014
Pembangun: wiesi

Tag untuk Ram Time!

Deskripsi

Saksikan drama mendebarkan, kisah penipuan, cinta terlarang dan legenda kuno! Sejak zaman purba, kambing bermata empat telah menghendaki permata dibawa semasa upacara dan takdir penunggang, kononnya. Tiga yang paling berani, dipimpin oleh seorang lelaki bijak berusia 20 tahun, seorang ahli sihir, telah menyahut panggilan tradisi. Dua daripadanya adalah sepupu sebelah perkahwinan berkaitan dengan ahli sihir, sepupu dua kali kepada abang kedua di sebelah ibu, tiga generasi ke bawah kepada raja. Mereka didorong oleh keinginan untuk menerobos laluan mereka, cara hidup baharu dan mengisytiharkan kejantanan seperti bulan sebelum hari lahir mereka, menakluk setiap menara satu demi satu, sehingga semuanya runtuh menjadi debu, menyatukan kerajaan yang pasti mengikutinya. Teruskan dan perintah serta bersihkan tanah dari bayang-bayang jahat, bersihkan kawasan yang dituntut TUHAN, untuk menuai hasil, permata kehidupan, satu demi satu, ke arah kesatria dan generasi seterusnya.

Cara Bermain

Anak panah untuk bergerak, bar ruang untuk sihir,. Kumpul makanan untuk pulihkan kesihatan

Komen

0/1000
Sylvan avatar

Sylvan

Jun. 26, 2014

15
0

Nice start, now add upgrades, missions, give it some more depth and playtime.

Sylvan avatar

Sylvan

Jun. 26, 2014

19
1

ideas for upgrades: bigger better ram, more peons carrying, improved wizard... you could start with a single guy with a stick and end up with an all-crushing, steampowered walking fortress.

PorcoMau avatar

PorcoMau

Jun. 26, 2014

9
1

Funny game, but maybe when respawning we should keep the lvl we were at.

bc057 avatar

bc057

Jul. 01, 2014

5
1

It is a fun game, but surviving is too random that it is very hard to find food sources to sustain.

kurei13 avatar

kurei13

Jul. 01, 2014

4
1

The ingame music really reminds me of Metroid. Otherwise I`m not too impressed. It`s way too luckbased to take any skill and record hunting only makes sense if things are fair to a player. This would be excusable if there were more depth and skills to adapt before starting play (like taking a fixed amount of skills before starting to go for different builds). Exchanging Peons for Golem by playing a mana-heavy build that can circumvent the lack of food using its summons. Or a warrior build that could actually kill the krakens for a food source and faster experience gains. An engineer/scholar build that could replace the sorceror shooting with a cannon that doesn`t use mana, but has a cooldown and could repair the ram, but loses double energy from monster encounters. Or just skip all that and make it an upgrade game, where you could buy better rams over time and so on.