Rhythos! Arcade BETA

Rhythos! Arcade BETA

oleh terra0nova
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Rhythos! Arcade BETA

Penarafan:
3.1
Tarikh keluaran: May 02, 2013
Kemas kini terakhir: May 03, 2013
Pembangun: terra0nova

Tag untuk Rhythos! Arcade BETA

Deskripsi

Berlawan dengan 15 musuh unik dalam RPG pertempuran masa nyata yang menggabungkan elemen terbaik permainan irama dan pertarungan. Menekan *Escape* adalah satu-satunya cara untuk menutup kedai dan menu pencapaian. Setiap jenis senjata mempunyai kekuatan dan kelemahan tersendiri. Walaupun lembing memberikan kerosakan tertinggi, ia mempunyai masa menunggu yang lebih lama! Anda boleh baca lebih lanjut tentang mekanik pertempuran, senjata dan sihir di manual: "http://fancyfishgames.com/rhythos/":http://fancyfishgames.com/rhythos/. Ini adalah permainan April saya untuk One Game A Month, walaupun saya sudah mula rangka asas pada bulan Mac. Saya mahu mencipta RPG penuh dengan enjin pertempuran ini, tetapi buat masa ini, cubalah dan berikan maklum balas!

Cara Bermain

*Kekunci Anak Panah Kiri* - Serang dengan senjata yang dipasang.
*Kekunci Anak Panah Kanan* - Guna sihir yang dipasang (jika cukup mana).
*Kekunci Anak Panah Atas* - Elak serangan untuk seketika.
*Kekunci Anak Panah Bawah* - Bertahan daripada serangan untuk masa yang lama. Kos 750 mana.
*Kekunci Enter* - Pilih.
*Kekunci Escape* - Batal/Tutup/Jeda.

Komen

0/1000
xsploit avatar

xsploit

May. 03, 2013

2
0

fun game, the 'get ready, get set fight' thing takes too long, seems like im waiting like 10 seconds for it to start, thats too long. umm i dont understand why there is a level 31 cap? surely you should be able to level indefinetly, enemies are cool but i think we need more weapons and a clear up of the shop screen, 3/5 for now

terra0nova
terra0nova Pembangun

Yeah, I definitely want to expand on content, enemies, weapons, and out of battle gameplay and turn this system into a full RPG. It will take time, but it'll be worth it - I already have a lot of great feedback and suggestions for improvements. As for the level cap, at level 31, you've learned all of the spells and are more than powerful enough to defeat all of the enemies, so I capped it there, as it seemed silly to go higher, but once I add more content, higher levels are definitely a possibility!

xsploit avatar

xsploit

May. 03, 2013

2
0

hmm, how did anyone beat the shaman?

terra0nova
terra0nova Pembangun

According to the highscores list, 12 people (including me) did. The Shaman has one pattern the entire battle: Cast, Idle, Cast, Attack. Hit down to defend when he casts his spell (just after it says "spell incoming"). If perfectly timed, the flame spell will deal 0 damage (and if well timed, it will only deal a few hundred damage). Attack and spellcast while he idles and attacks (his normal attack is pretty weak, don't bother blocking it). That should beat him!

Pytinka avatar

Pytinka

May. 03, 2013

1
0

Really nice game!

dalegionaire avatar

dalegionaire

Jun. 23, 2013

1
0

Removal of lvl cap and new game+ would be nice.
Maybe some custom stats or talents just so you customize a bit more.
Nice beta so far.

JoshuaL207 avatar

JoshuaL207

May. 06, 2013

1
0

After finishing this, I honestly do enjoy it, it has an engaging combat system.

But in all total honesty? That is mainly what it feels to be, a demo of an excellent combat system. If you ever released a version of this with more of an RPG feel to it (Adventure mode, and stat points, or something different to happen during a level up other than the occasional spell unlock.) I would honestly pay good money for it. It doesn't do much, but what it does, it does beautifully, at that I am looking forward to the premise of the story, simply going from what the last boss said anyway.

Good work, I am looking forward to future releases, and if more time sinks were implemented, as well as more features, I could easily see this as a well selling Indie game, without a doubt.

terra0nova
terra0nova Pembangun

Thanks a lot! That's definitely where I'm heading, and with all the feedback from the arcade BETA, I'll have a much better combat system to go along with my RPG elements! I hope you'll enjoy the full version when I release it!