Gateway II

Gateway II

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Gateway II

Penarafan:
4.1
Tarikh keluaran: October 23, 2008
Kemas kini terakhir: February 13, 2020
Pembangun: struma

Tag untuk Gateway II

Deskripsi

Permainan ini mempunyai premis yang sangat mudah: pandu watak melalui beberapa bilik. Selesaikan teka-teki mini dalam setiap bilik untuk maju. Dalam pilihan, anda boleh menghidupkan BANTUAN WARNA (jika anda menghadapi masalah melihat warna tertentu) dan BANTUAN PENDENGARAN (jika anda kurang pendengaran atau tiada audio pada komputer anda). Anda boleh temui Gateway 1 di sini:. http://www.kongregate.com/games/struma/gateway-i. Lihat juga The Gateway Trilogy di sini: https://store.steampowered.com/app/661470/

Cara Bermain

Gunakan tetikus anda untuk berinteraksi dengan persekitaran.

FAQ

Apakah itu Gateway II?
Gateway II ialah permainan pengembaraan teka-teki point-and-click percuma dalam talian yang dibangunkan oleh Anders Gustafsson.

Bagaimana cara bermain Gateway II?
Dalam Gateway II, anda mengawal watak robot dengan klik untuk bergerak dan berinteraksi dengan objek bagi menyelesaikan teka-teki persekitaran dan maju ke bilik seterusnya.

Apakah kitaran permainan utama dalam Gateway II?
Kitaran permainan utama Gateway II melibatkan meneroka bilik, mencari petunjuk, dan menyelesaikan teka-teki logik untuk membuka kawasan baru dan memajukan cerita.

Adakah Gateway II mempunyai jalan cerita?
Ya, Gateway II menampilkan naratif misteri yang berkembang apabila anda menyelesaikan teka-teki dan menemui peristiwa unik sepanjang permainan.

Di platform manakah anda boleh bermain Gateway II?
Gateway II ialah permainan Flash berasaskan pelayar dan boleh dimainkan dalam talian di platform yang menyokong Flash atau alternatif Flash.

Kemas Kini Pembangun

Sep 10, 2019 6:56am

In celebration of the soon to be released The Gateway Trilogy, I updated the game!

Komen

0/1000
libbysquib avatar

libbysquib

Aug. 24, 2013

942
22

So the first thing I did was hit "settings" on the menu and I just wanted to say you, creator, are a fabulous person! While I myself am not hearing impaired or colour blind, I greatly appreciate that you're making this game more accessible to all persons. I'm a huge fan of accessibility

AbbieMulligan avatar

AbbieMulligan

Nov. 10, 2011

940
33

WALKTHROUGH4; KEEP IT ALIVE BY PRESSING +
10. When you get to the red light path again, walk out to the other door using the same pattern as you did walking in, but in reverse. Walk out two squares from the right, then back to the first square, then out to the fourth square and back to the third, then out to the sixth square and back to the fifth, then to the other door and it will open.
11. Watch the TV. Put the second videotape in the slot and press the transfer button. When it’s done transferring both clips, eject the tape. Watch the video clips for story and turn off the TV.
12. Enter the second door on the right. Flip the light on and off three times until you see the light in the distance blink three times. Examine the table. Pick up the pen and draw all over the ripped off part of the paper at the bottom. A number will be revealed. (86763454) Pick up the phone and call this number. Proceed to the next room.

AbbieMulligan avatar

AbbieMulligan

Nov. 10, 2011

140
5

WALKTHROUGH3; KEEP IT ALIVE BY PRESSING +
8. Use the newspaper on the door, then use the key on the lock. Step out of the way and pick up the newspaper to get the key. Then use the key on the lock and go through the door.

9. There is an invisible path on the ground heading straight out from the door. You can see the footprints under your mouse when you move it over the path. When you walk on the path, it shows up for a brief time, and you have to make it entirely visible. Standing on the standing location just inside the door, click on the farthest point along the path where the mouse still shows footprints. You will walk straight there and display the whole path. Take the second videotape and head back through the living room.

NickDX avatar

NickDX

Jun. 28, 2010

787
38

It's nice to see a serious subject as a theme for the story every now and then...
All the puzzles were very creative and intuitive, except maybe for the color code alarm one (had to use a guide) and the scribble on the paper to get number one, I found myself writing stuff and drawing, but took forever to get that the number was actually hidden there...

Now that I think of it, it all makes sense that the numbers were "pressed down" when she wrote on the upper part of the notepad... genious!

smdsegamariodav avatar

smdsegamariodav

Dec. 07, 2012

17
0

I HATED THE FREAKING EYEBALLS POPPING OUT ITS LIKE THERES TOO MUCH SCARY THINGS IN THIS WORLD