Iron Ball Cannon - v-0.1

Iron Ball Cannon - v-0.1

oleh sa7ina
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Iron Ball Cannon - v-0.1

Penarafan:
2.9
Tarikh keluaran: November 16, 2011
Kemas kini terakhir: April 20, 2012
Pembangun: sa7ina

Tag untuk Iron Ball Cannon - v-0.1

Deskripsi

Tembak bola meriam dan pecahkan objek. Berasaskan 3D PhysX. 8 tahap Latihan Gurun. 2 tahap Mod Laut. Ini adalah versi ujian dan maklum balas akan dipertimbangkan. bantu saya bawa permainan ini ke tahap baharu. Versi 0.5 Demo

Cara Bermain

Arahkan dan klik dengan tetikus. Klik kanan untuk menukar tahap zum. Dari Tahap 6 – Anak panah Kanan dan Kiri menggerakkan Rail Gun. Gunakan pandangan bola dan kamera zum untuk meningkatkan ketepatan. Setiap tahap mempunyai pusingan terhad. dan bonus jika berjaya menjimatkan peluru.

Kemas Kini Pembangun

Nov 7, 2011 7:12am

19/04/2012
Updated levels 8-10.
new visual and audio effects.

01/12/2011
Updated level 7.

30/11/2011
Sight have zoom. left click

28/11/2011
Updated level 6. Now the cannon moves too. Right and left arrows.

27/11/2011
Power added to the ball so it’s easier to hit.

26/11/2011
Updated Level 5. Fast Targets.

21/11/2011
Mouse Lock and sensitivity problem solved!
Updated Level 4. Moving Targets. and it’s hard.

17/11/2011
Angle indicator added.

Komen

0/1000
SkyCharger001 avatar

SkyCharger001

Nov. 16, 2011

5
0

please add an angle indicator, as it is it's very hard to determine the angle of the shot.

sa7ina
sa7ina Pembangun

working on it. edit: angle indicator done!

EPR89 avatar

EPR89

Nov. 16, 2011

3
0

Destroying things is cool. Add more features (e.g. explosive shells or shrapnel that cost multiple shots) and more levels. A campaign mode would be nice. It could for example be military oriented with you being an artillery guy taking out structures and troops or more family friendly with you being a worker at a demolition company who works his way up the career ladder. In the end you can bring down skyscrapers and have to make sure not to damage the surrounding buildings.

SkyCharger001 avatar

SkyCharger001

Nov. 18, 2011

2
0

could you do a proper mouse-lock? at restart the mouse is outside the playfield when the barrel is pointed in the right direction, preventing a proper firing of it.

mykael avatar

mykael

Nov. 16, 2011

5
1

Ok, nice start. Got a few problems though. Aiming control needs to be much more precise for the long shots - Maybe a modifier key to reduce the speed with which the gun turns? Some sort of vertical range indicator? The ability to lock the rotation while you adjust the elevation would also be good. Be good if I could elevate the aiming camera independently from the gun - I'm not always shooting at the ground and I'd like to inspect my target. The ability to change the zoom level for the aiming camera?

For mission 2 it said break the structures - but it didn't terminate when I had all three structures in pieces on the ground. Turns out I had one leg of one of the structures standing undamaged. Might want to check those clauses, cause it sure looked broken to me.

hllewellyn avatar

hllewellyn

Nov. 21, 2011

1
0

Nice game- it's true destroying stuff is awesome- mouse was Waaaaay too sensitive, at least for me. Maybe a "return to last firing position" button would be cool. Get escape to take you to a menu. Keep it up, I love the 3D destruction games and there are so few on Unity

sa7ina
sa7ina Pembangun

Thank you for the support. I am trying to solve this problem now. and lock the mouse in screen and reduce the sensivity. level 5 is on the way to. Edit: sensitivity problem solved!