Stuck in Time - Demo

Stuck in Time - Demo

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Stuck in Time - Demo

Penarafan:
2.9
Tarikh keluaran: July 27, 2012
Kemas kini terakhir: July 30, 2012
Pembangun: s3b4s7

Tag untuk Stuck in Time - Demo

Deskripsi

Ini adalah demo pelajar dan belum siap sepenuhnya. Permainan ini mengenai seorang Yunani dari zaman purba yang telah menjadi batu oleh Medusa. Sumpahan itu kini telah berakhir dan dia terperangkap di muzium serta perlu keluar sambil mengumpul maklumat. Anda boleh menukar permainan ke bahasa Perancis di menu pilihan.

Cara Bermain

Anda kebanyakannya menggunakan kekunci anak panah dan bar ruang, tetapi kawalan tambahan diterangkan di panel arahan permainan. Jika platform terlalu tinggi untuk didaki, tekan X untuk mencipta platform sementara.

Komen

0/1000
Erinlove avatar

Erinlove

Jul. 27, 2012

9
0

5/5 for the sexy man skirt.

s3b4s7
s3b4s7 Pembangun

Wasn't expecting that one.

FreddyToy avatar

FreddyToy

Jul. 30, 2012

4
0

A great game, the animation, the visual, very good job Sebas !!!

s3b4s7
s3b4s7 Pembangun

Thanks, it's not as polished as what I wanted to do. But I've learned a lot about game production.

Siyano avatar

Siyano

Jul. 30, 2012

4
0

interesting take of a platform game in 3d

s3b4s7 avatar

s3b4s7

Jul. 30, 2012

4
0

Thanks for the comments. I know the controls are a bit touchy, but for the jump height it is the way it was meant to be. You can jump on small and medium platforms, but for the tall ones, you need to use the "Excalibur" powerup.

jufroftw avatar

jufroftw

Jul. 30, 2012

4
0

The goal is unclear; once you've gotten information, where do you go/ what do you do?
I agree with the controls being difficult, as sometimes you'll over/ underjump with seemingly no change in how long the jump button and arrows are pressed. However, I think there's a lot of potential here. Keep it up!

s3b4s7
s3b4s7 Pembangun

Thanks for the comment. This is basically a concept level. There was supposed to be 15 levels total under (3 levels by theme). I know the multipath is kind of confusing and I've tried to put directions arrows to correct that. The jump mechanic was one of the hardest problem to overcome and I'm still trying to overcome that problem. I hope I'll be able to complete this game someday.