Dynasty War
oleh rudy_sudarto
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Dynasty War
Tag untuk Dynasty War
Deskripsi
Dynasty War is the conflict of Three Kingdoms in the ravaged land of Han Dynasty. Choose one out of the four rulers to take initiative and conquer the entire map.
Fight your rivals in increasingly difficult battles, using 3 from 8 officers you can cycle, 8 warrior types, buildings, sorceries, other upgrades, and control your army’s movement using two different modes for advanced tactics. Rewrite history and be the Emperor of the Chinese land!
Cara Bermain
See all in game tutorial before you play the first battle.
Shu Campaign: Easy
Wei Campaign : Normal
Wu Campaign: Hard
Lu Bu Campaign : Very Hard
Kemas Kini Pembangun
Difficulty tweak
Add retreat and forward button
FAQ
Apakah itu Dynasty War?
Dynasty War ialah permainan strategi perang yang dibangunkan oleh Rudy Sudarto di mana pemain mengawal kubu dan memimpin tentera dalam pertempuran yang diinspirasikan oleh zaman Romance of the Three Kingdoms.
Bagaimana cara bermain Dynasty War?
Dalam Dynasty War, anda menghantar askar dan wira untuk menyerang kubu musuh sambil mempertahankan kubu sendiri, menggunakan strategi dan masa yang tepat dalam setiap pertempuran menatal sisi.
Apakah sistem kemajuan utama dalam Dynasty War?
Dynasty War menampilkan naik taraf untuk kubu, unit, dan wira anda, membolehkan anda meningkatkan kekuatan tentera dan membuka kebolehan baharu apabila anda maju melalui peringkat.
Adakah terdapat pertarungan bos atau musuh khas dalam Dynasty War?
Ya, Dynasty War termasuk pertarungan bos menentang panglima perang musuh dan kubu yang sangat berkubu, menawarkan cabaran unik dalam pelbagai peringkat.
Adakah Dynasty War permainan berbilang pemain?
Dynasty War ialah permainan strategi pemain tunggal yang boleh dimainkan di pelayar web dan tidak mempunyai mod berbilang pemain atau koperatif.
Komen
Tarsellis
Apr. 01, 2011
I've always liked these Epic War series. I'll give it a 5, but relly more like 4.2 or 4.5, there's a couple little things I'd like. First, need a fast forward button, increase play rate 2, 3, 4,6, 8 times. This would help with some of the slow parts. Also, not much a a CCG. I liked EW 2 and 3 where you had to pick your cards to take to battle and it felt like there was more strategy. Next, It would be nice if it mentioned build one of each building to get the catapult, and if there was a functional difference between each officer, like a special summon each got. An all charge/retreat that included the hero, and a clickable minimap for positioning units would be quite helpful. Could use a tower that increases mana generation, and the defense towers would be nice of they provided some offensive support some how (mana gen, unit levels). Finally my do my troops all say level 1 if they can't ever become level 2 or better?
Tzunami_1_Duo
Dec. 10, 2010
This game is a little complicated...they should add "attack" button for the units to go forward and "retreat" button for the units to go back. It's way simple and easy...
OneLeggedRhino
Dec. 11, 2010
Seems like a step back from Epic War 4 in terms of controlling the army. No buttons to control entire army, no auto-summon, no minimap to let you easily attack/retreat the other side of the level. Would be great if it just had EW4's controls.
Wyrd42
May. 29, 2011
Poor interface and control. Shamans are massively overpowered--I never had to use any other units from the second battle on. Poor upgrade system. I like this style of game, but it really needed more thought and effort.
kenneth2830
Feb. 17, 2011
Well, first thing I thought was "Why does Lu Bu look constipated?" Gameplay does seem extremely similar to Epic War. Actually, it is Epic War reskinned with a few things missing. If you're going to base a game on the fall of the Han Dynasty, I highly recommend putting in some historical notes for good measure and at least come up with an original design.