Spell idle 2

Spell idle 2

oleh omgnoob191
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Spell idle 2

Penarafan:
3.6
Tarikh keluaran: March 20, 2016
Kemas kini terakhir: March 24, 2016
Pembangun: omgnoob191

Tag untuk Spell idle 2

Deskripsi

Dalam Spell Idle 2 anda akan belajar kuasa magik dan mencipta mantera terkuat di dunia! Anda boleh memilih elemen untuk setiap mantera!

Cara Bermain

Tetikus. Kekunci 1,2,3,4,5,6.

FAQ

Soalan Lazim

Apakah itu Spell Idle 2?
Spell Idle 2 ialah permainan idle incremental yang dibangunkan oleh omgnoob191 di mana pemain mengumpul mana dan maju dengan melontar sihir serta menaik taraf kebolehan magik.

Bagaimana cara bermain Spell Idle 2?
Dalam Spell Idle 2, anda memperoleh mana secara automatik dari semasa ke semasa dan menggunakannya untuk melontar sihir, membuka naik taraf, dan memperkuatkan kuasa sihir anda dalam permainan idle ini.

Apakah sistem kemajuan utama dalam Spell Idle 2?
Spell Idle 2 menampilkan naik taraf, peningkatan sihir, dan mekanik penjanaan mana yang membolehkan anda menjadi lebih kuat apabila anda maju dalam kitaran permainan idle.

Adakah Spell Idle 2 menyokong kemajuan luar talian?
Ya, Spell Idle 2 membenarkan kemajuan luar talian, jadi permainan anda akan terus maju dan menjana sumber walaupun anda tidak bermain secara aktif.

Siapa pembangun Spell Idle 2 dan di platform apa boleh anda mainkan?
Spell Idle 2 dicipta oleh omgnoob191 dan boleh dimainkan sebagai permainan pelayar di Kongregate.

Komen

0/1000
Rahler avatar

Rahler

Apr. 01, 2016

135
1

There needs to be a better indication of when a spell (the hotkeyed ones) is completely ready. It's very frustrating trying to combo spells together only to realize that Boiling Blood still has like 10 seconds worth of cooldown left or something.

Ariusz avatar

Ariusz

Apr. 05, 2016

244
5

There seems to be a problem with leveling crystals. After barely one day my topaz and ruby reaches lvl 27 and 34 respectively, and from that point hadn't moved an inch experience wise. Either something caused them to overlevel for some strange reason, or the experience for the next level value broke, cos due to my calculations getting topaz to 28 will take around 490 years with experience gain as it is, and leveling ruby would take aproximately 300 millenia. Isn't that a little too steep an experience curve btw?

Kyonai avatar

Kyonai

Mar. 27, 2016

202
5

Game seems good so far, just a note on Gems... After you've unlocked all 36 slots, it becomes extremely tedious to change out all the gem slots individually, we should have a mass change option. I also believe, being that they effect globally and not just the spell they're attached to, that they should be separated from the spells, possibly their own menu, for easier configuration of your gem combinations. Maybe a save/load for different gem combos as well? That way we could set one for leveling, one for Crit Effect maintenance, one for raw power, one for balanced, etc. All in all, awesome concept, just needs more polish and features

multifails avatar

multifails

Mar. 20, 2016

322
13

The whole concept of 4 different elements seems a bit forced here - all the spells are the same for different elements, the only real difference is the damage bonus from essences and the talent bonus (which btw sucks hard). The original spell idle was more complex than this - what happened man?

SokanShima avatar

SokanShima

Mar. 22, 2016

109
6

I think the fire skills damg text should be White so we can see it. great game btw!

omgnoob191
omgnoob191 Pembangun

Yes, I think you're right, I still change the text color.