Abyss Walker: The Lost Island

Abyss Walker: The Lost Island

oleh mrDN
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Abyss Walker: The Lost Island

Penarafan:
3.4
Tarikh keluaran: September 08, 2014
Kemas kini terakhir: September 08, 2014
Pembangun: mrDN

Tag untuk Abyss Walker: The Lost Island

Deskripsi

Ini adalah kisah tentang ninja pengembara, yang telah dikhianati oleh klannya suatu ketika dahulu.

Cara Bermain

(anda boleh ubah dalam menu โ€œkawalanโ€): P โ€“ jeda. W/A/S/D โ€“ bergerak. TETIKUS โ€“ bidik dan tembak. 1,2,3,4,5 โ€“ tukar senjata. Q,E,Z,X,C โ€“ kemahiran

Komen

0/1000
JanusJamesGames avatar

JanusJamesGames

Sep. 09, 2014

51
0

I'm liking it so far, but it needs a few improvements. Walking speed needs to be increased greatly (probably doubled). AI needs to be improved - it should attack when you are onscreen and/or if they've taken damage. I feel limited in my skill selection since I'm basically forced to buy 1 level of every skill in order to get to the next batch. It would be better if the next batch of skills opened up based on total SP spent (no matter where they are spent). Bombs shouldn't vanish when thrown off screen. Starting health should be slightly increased if you improve the AI.

Nightmare728 avatar

Nightmare728

Sep. 09, 2014

22
0

This game need some balance. The ultimate respawns make the game easy(since it's impossible to lose), but when you reach the later levels, without it, you can't win, because the enemies are really OP. I will give 4/5

Athrobathro avatar

Athrobathro

Sep. 09, 2014

29
1

respawning from nearest point is senseless and frustrating (on climb up lvls), better respawn from LAST activated spawn point

brainisdead avatar

brainisdead

Sep. 11, 2014

16
1

needs remapable keys. To easy to get lost or not be able to find someone so needs some kind of mapping system to show where you have/haven't been yet.

RainbowRhyme avatar

RainbowRhyme

Oct. 24, 2014

3
0

I played until level 7, at which point I gave up after spending a frustrating 10 or 20 minutes hopelessly lost! A map would make this game so much more enjoyable. As would being respawned at the last activated checkpoint instead of the nearest to the location of death. I think this is what caused me to keep getting lost, and was totally nothing to do with my sense of direction. ;)