Bloomo: A Submarine Adventure
oleh moonmana
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Bloomo: A Submarine Adventure
Tag untuk Bloomo: A Submarine Adventure
Deskripsi
Pengembaraan bawah air yang mendebarkan bersama kapten Bloomo mencari tumbuhan yang sangat jarang. Fizik bawah air yang realistik. Jalan cerita tidak linear, pelbagai pengakhiran (anda boleh selamatkan dunia atau biarkan ia musnah). Perangkap berbahaya, tempat rahsia, dunia besar dan teka-teki menarik dalam satu permainan!
Cara Bermain
Kekunci anak panah atau WASD untuk bergerak, Klik tetikus untuk menembak dengan lembing
FAQ
Apakah itu Bloomo: A Submarine Adventure?
Bloomo: A Submarine Adventure ialah permainan aksi-pengembaraan tatal sisi di mana anda mengawal kapal selam yang meneroka gua dan persekitaran bawah laut.
Siapa yang membangunkan Bloomo: A Submarine Adventure?
Bloomo: A Submarine Adventure dibangunkan oleh MoonMana.
Bagaimana cara bermain Bloomo: A Submarine Adventure?
Dalam Bloomo: A Submarine Adventure, anda memandu kapal selam, menyelesaikan teka-teki, mengumpul item, dan menavigasi melalui halangan bawah laut untuk maju ke tahap seterusnya.
Apakah ciri utama Bloomo: A Submarine Adventure?
Ciri utama Bloomo: A Submarine Adventure termasuk penerokaan bawah laut, mekanik penyelesaian teka-teki, pengumpulan item, dan bahaya persekitaran.
Adakah Bloomo: A Submarine Adventure mempunyai sistem kemajuan atau naik taraf?
Ya, apabila anda maju dalam Bloomo: A Submarine Adventure, anda boleh menemui naik taraf dan item yang meningkatkan kapal selam anda dan membantu anda meneroka kawasan baharu.
Komen
Zag24
May. 27, 2012
Not bad. It needs more thinking problems and less wandering around. A map overlay would fix the latter issue. For the former: A button you have to hit with the harpoon; lever that you get past by putting weight on the short end. A mine that you drop into an area to clear it by manipulating the wire it is attached to (then you shoot the wire to release it); gears that you turn by repeated harpoon hits, which turns gears to open a door. etc.
Pferdehintern
May. 25, 2012
Alright, so slowly touching the stone walls does harm me, but crashing through a big heavy box doesn't leave a scratch...
LordBucket
May. 24, 2012
Like the concept, but after a few minutes of wandering around aimlessly I find myself getting bored with it.
RebeccaG10
May. 24, 2012
Map ability would be helpful but other than that it is addicting and a good challenge.
Sequana
May. 24, 2012
Entertaining little game, good concept but a little to short with almost nothing happening most of the time. I would like to see it get a little harder e.g. having to keep an eye on oxygen or safe airpockets to repair the engine with spareparts from the garbage lying around. Actually a 3/5 but because the ending was so surprising and ... cute ... kind of 4/5. Furthermore i am against adding an automap but would second any suggestion concerning traveling back to prior chapters.