Castle Wars 2

Castle Wars 2

oleh m0rkeulv
Tandakan Permainan
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Castle Wars 2

Penarafan:
3.9
Tarikh keluaran: June 10, 2010
Kemas kini terakhir: June 17, 2017
Pembangun: m0rkeulv

Tag untuk Castle Wars 2

Deskripsi

Inilah sambungan yang dinanti-nantikan untuk Castle Wars. Bagi anda yang belum pernah mencuba Castle Wars, izinkan saya terangkan. Castle Wars 2 ialah permainan kad strategi berasaskan giliran di mana matlamat anda ialah menghancurkan istana musuh atau menjadi yang pertama membina istana 100 tingkat. Mudahnya, sama ada anda menghancurkan atau dihancurkan! Permainan ini menggunakan kad untuk membina, bertahan, menyerang atau mendapatkan sumber. Setiap kad/tindakan memerlukan sumber, jadi untuk menang anda perlu memilih tindakan dengan bijak. Semoga anda menikmatinya!

Cara Bermain

Tetikus sahaja (tuding dan klik)

FAQ

Soalan Lazim

Apakah itu Castle Wars 2?
Castle Wars 2 ialah permainan strategi kad berasaskan giliran yang dibangunkan oleh m0rkeulv di mana pemain bertarung untuk membina atau memusnahkan istana menggunakan kad.

Bagaimana cara bermain Castle Wars 2?
Dalam Castle Wars 2, anda bermain kad dari tangan untuk sama ada membina istana anda sendiri atau menyerang lawan, dengan matlamat mencapai ketinggian istana tertentu atau mengurangkan istana lawan ke sifar.

Apakah ciri utama permainan dalam Castle Wars 2?
Castle Wars 2 menampilkan pengurusan sumber, pertempuran berasaskan dek, dan mod pemain tunggal atau berbilang pemain, membolehkan pemain menggunakan sihir, askar, dan pembina untuk mempengaruhi permainan.

Bagaimana kemajuan dalam Castle Wars 2?
Kemajuan dalam Castle Wars 2 melibatkan membuka kad dan strategi baharu apabila anda menang, dengan lawan dan kombinasi kad yang semakin mencabar.

Adakah Castle Wars 2 menyokong berbilang pemain?
Ya, Castle Wars 2 menyokong kedua-dua mod pemain tunggal dan berbilang pemain, membolehkan anda bersaing dengan AI atau pemain lain dalam permainan pertempuran kad ini.

Kemas Kini Pembangun

Jun 4, 2017 11:34am

Castle wars 2.5 has been released, you can check it out here:
http://www.kongregate.com/games/m0rkeulv/castle-wars-2-5

Komen

0/1000
choirboy avatar

choirboy

Aug. 25, 2010

19905
588

I am here to start a petition. Click + if you want the game to count a win for you when your opponent quits the game.

damsel1 avatar

damsel1

Sep. 04, 2016

595
20

Nice enough game but there's a problem with the badges - the easy badge doesn't update, despite only needing to win a game. I've won the entire campaign and got the medium badge. Why is the easy badge not updating? This is for one of the badges of the day next week - please sort this out.

wolfdog1dmn avatar

wolfdog1dmn

Aug. 24, 2010

6814
311

Ok Tip for you to update ASAP. When your opponent quits during battle, that should count as a win for you. Getting the multiplayer badge is f%&king annoying cause every time you get the enemy down to where you just need to hit them one last time with that one card you have they will go 'your enemy has requested a draw' I click 'f%&k no im about to kill your a$s' and they quit, which causes me to get 0 wins because a quit counts as neither a win nor a loss. Which is bull sh!t

Myrakaru avatar

Myrakaru

Sep. 05, 2016

374
20

Easy badge doesn't work...

ohkwwarig avatar

ohkwwarig

Aug. 26, 2010

3129
203

I actually really enjoyed the first CastleWars single player. This version is far, far too dependent on luck. The Hard campaign cripples you, and essentially you have to get the right draws while the computer gets poor ones. The minimum of 75 cards (with the corresponding maximum of 5 of each) makes it impossible to get a ratio which would tip the odds in your favor, or at least even things out.

I agree Card Info should be present on mouse over (maybe after a two or three second delay), and leaving a multiplayer game should count as a loss for the one who leaves, or at least a win for the person staying.

Card games are very difficult to make and balance, and AI isn't as easy as it may seem. Castle Wars 2 could be much better, and I encourage the author to address these issues. With additional cards and less reliance on randomness, this could be a deep, fun game.