You Make The Dungeon
oleh kingxia
You Make The Dungeon
Tag untuk You Make The Dungeon
Deskripsi
Learn to Fly bertemu dengan dungeon terbalik apabila anda membimbing Nea keluar dari kegelapan dalam permainan membina dungeon ini. Pasang perangkap dan rampas harta pengembara, sambil anda membina jalan ke pintu keluar.
Cara Bermain
Kawalan asas: Gunakan tetikus untuk klik + WASD untuk menggerakkan/pindahkan Nea. Kawalan lanjutan: Spacebar - Tukar fasa / tutup kotak dialog. J - Tukar pergerakan pantas. K - Tukar pertempuran pantas. M - Senyapkan muzik latar. , - Senyapkan kesan bunyi. Fasa binaan: - WASD - Gerakkan paparan. - Kekunci anak panah - Pilih bukaan jubin. Fasa larian: - WASD/Kekunci anak panah - Gerakkan Nea
FAQ
Apakah itu You Make The Dungeon?
You Make The Dungeon ialah permainan idle membina penjara bawah tanah yang dibangunkan oleh kingxia di mana pemain mereka bentuk dan mengurus penjara bawah tanah inkremental mereka sendiri.
Bagaimana cara bermain You Make The Dungeon?
Dalam You Make The Dungeon, anda membina bilik, meletakkan raksasa dan perangkap, serta menaik taraf ciri untuk menarik dan menewaskan pengembara, memperoleh emas dan sumber dari semasa ke semasa.
Apakah sistem kemajuan dalam You Make The Dungeon?
Anda maju dalam You Make The Dungeon dengan membuka dan menaik taraf bilik penjara bawah tanah, raksasa, dan perangkap, meningkatkan kecekapan serta keuntungan penjara bawah tanah anda.
Adakah You Make The Dungeon mempunyai kemajuan luar talian?
Ya, You Make The Dungeon menawarkan kemajuan luar talian supaya anda boleh terus memperoleh sumber walaupun tidak bermain secara aktif.
Platform manakah yang boleh anda mainkan You Make The Dungeon?
You Make The Dungeon ialah permainan idle berasaskan pelayar yang boleh dimainkan di Kongregate menggunakan pelayar web.
Komen
Fuzzyfsh
Jun. 09, 2015
wish you could play with just the mouse, seems doable
I'll pass this along to the team and we'll look into including that feature in the future, thanks for the input!
Atalan
Jun. 10, 2015
After building lots of trapped rooms, I finally realized that the true role of Nea's master is not to lead Nea to safety but rather drive Nea to insanity as she learns to devour the flesh of hapless adventurers and acclimate to the screams of terror behind the walls of every corridor. A true dungeon of horrors is created here as Nea draws closer to her destiny as the Big Bird of Doom...
goku90504
Jul. 04, 2015
a way to know what color keys you've already picked up
HwoDragon
Jun. 09, 2015
Fun, but gets ridiculously laggy later in the game. Neat idea, though.
Sorry to hear you had some lag issues! Feel free to respond / PM with your rig setup and I can personally see to helping you about that :)
Prequarantine
Jun. 09, 2015
Overall, pretty good game. Feels a bit like those games where you upgrade your vehicle each round and try to go further. Perhaps have the days be tracked? (I didn't notice if they were.)
One thing I noticed is it didn't seem as if all doors / rooms needed to be opened, as there was a light pink door at the very end which had no real reason to be opened - it'd only make a different route slightly shorter.
Also, what was the point of the traps?
Glad to hear it felt a bit like Learn to Fly / Earn 2 Die, that's the feel we were going for :) A day tracker sounds great, I'll mention it to the team for inclusion in the next update! You can use traps to weaken enemies from a distance before you fight them, or just farm them with many traps. The numbers might need to be tweaked though, perhaps?