Thermo
oleh jagj10
Thermo
Tag untuk Thermo
Deskripsi
Permainan platform teka-teki berasaskan air yang unik di mana anda mesti menggunakan kolam air dan kuasa berasaskan air untuk merentasi tahap dan sampai ke pintu keluar. Pastikan anda mengambil kunci! Nikmati dunia Thermo!
Cara Bermain
Tekan ESC untuk jeda. Tekan R untuk mula semula tahap. WASD/Kekunci anak panah untuk bergerak. Spacebar untuk guna kuasa air anda
FAQ
Soalan Lazim
Apakah itu Thermo?
Thermo ialah permainan idle/incremental yang dibangunkan oleh jagj10 di mana anda mengurus pengeluaran tenaga haba dan naik taraf.
Bagaimana cara bermain Thermo?
Dalam Thermo, pemain menjana tenaga dengan mengurus sistem pengeluaran haba, membeli naik taraf, dan mengoptimumkan sumber untuk meningkatkan hasil dari masa ke masa.
Apakah sistem kemajuan utama dalam Thermo?
Thermo menggunakan sistem naik taraf dan prestij tipikal permainan idle, membolehkan pemain menetapkan semula kemajuan untuk pengganda yang mempercepatkan larian seterusnya.
Adakah Thermo menampilkan kemajuan luar talian?
Ya, Thermo menawarkan kemajuan luar talian supaya pemain terus memperoleh tenaga dan ganjaran walaupun tidak aktif bermain.
Apa yang membezakan Thermo daripada permainan idle lain?
Thermo menonjol dengan fokus pada mekanik tenaga haba dan sistem naik taraf berlapis yang membolehkan pemain bereksperimen dengan pelbagai strategi untuk memaksimumkan pengeluaran.
Kemas Kini Pembangun
12/8/14
Altered water color to make it more visible across all levels
Slightly altered S5 again
Komen
angelshade00
Dec. 04, 2014
i like the concept, and the music is beautiful, but the controls are a but unresponsive, and a checkpoint here and there will save us a lot of frustration. Also, there should be some way for us to know if a pool has a bottom or not, before we hit it and sink into oblivion...
treetochi
Dec. 04, 2014
Okay, I finally beat it. The game was great, except I wish there were checkpoints on some of those special levels. S1 I simply didn't have the practice required to make those jumps with red and I had to do blue like 100 times only to miss the first jump. The spikes were confusing because half my head could be in one and I'd be fine, but if I touched the side at all it was instant death. Also, the ice floors were a little glitchy sometimes. But great game, truly worthy of a platformer. 4/5
ColdLucas23
Dec. 07, 2014
level S5 can still be half-skipped
Galev
Dec. 04, 2014
A controls are a bit clunky, but it's a good concept! 5/5
CatalinaTiger
Dec. 05, 2014
So, it's a great concept, but the controls need some work for sure. The BIGGEST issue I have is that fall speed is entirely too fast to require that space be hit while in the water to produce a power's effect, rather than being able to hold space to trigger the power on impact, because frankly, level 5 was a complete pain on the ascent, and it made me not want to find out what the other levels had in store. With a game like this, it's important to remember that good games can be hard, and hard games can be good, but not all good games are hard, and not all hard games are good, and arbitrary difficulties like the obscene amount of good timing required to make a single jump, whose failure results in restarting the entire level... it's kind of a deal breaker, especially when the controls are already unresponsive. One other thing... the bottomless pits look an awful lot like the ground. Please fix that. Make it not the color of the ground, or make it look like spikes instead...