Collectivization
oleh ixperience
Collectivization
Tag untuk Collectivization
Deskripsi
Permainan strategi yang menyeronokkan, mudah dipelajari tetapi mencabar untuk dimainkan.
Cara Bermain
Tonton tutorial dan gunakan tetikus
FAQ
Soalan Lazim
Apakah itu Collectivization?
Collectivization ialah permainan idle inkremental yang dibangunkan oleh ixperience di mana anda mengurus dan mengembangkan ladang kolektif.
Bagaimana cara bermain Collectivization?
Dalam Collectivization, anda mengautomasikan pengumpulan sumber, membina bangunan baharu, dan mengoptimumkan rantaian pengeluaran untuk meningkatkan hasil ladang kolektif anda.
Apakah sistem perkembangan utama dalam Collectivization?
Perkembangan dalam Collectivization dicapai dengan membuka kunci dan menaik taraf bangunan, mengurus tenaga kerja serta produktiviti, dan memperluas kecekapan kolektif anda dari masa ke masa.
Adakah Collectivization mempunyai kemajuan luar talian?
Ya, Collectivization ialah permainan idle yang terus menjana sumber dan kemajuan walaupun anda luar talian.
Apakah ciri unik Collectivization?
Ciri unik Collectivization ialah fokus pada pengurusan ladang kolektif bertemakan Soviet digabungkan dengan mekanik idle dan automasi sumber tradisional.
Kemas Kini Pembangun
Numeric stepper for setting the win percentage has been added. You can now set the winning percentage on the screen where you choose which color you want to play.
Komen
timh2144
Dec. 23, 2012
would prefer click-move-release rather than drag-drop - hard to drag a flashing icon. also hexes a little small - could be increased perhaps 25-30%. playable enough - 3/5
Swordalchemist
Oct. 02, 2011
Pretty good game, but still has a lot of glitches 4/5
euanstevenson
Mar. 02, 2011
Game does have a glitch when placing a castle after loading a new map
Novirtue
Feb. 17, 2014
I've always wanted an army of lawyers =] I love this game! Very easy to beat the computer, but still super fun!
Brandon816
Nov. 10, 2009
I think I found out what causes the bug that causes your units to be fired even though you have enough money to pay them. When an 'area' doesn't have enough money to pay its units, it seems that it fires all units it can't pay for that were on it's land as of the turn BEFORE. So, for example, if you take over an enemy tile with a judge, odds are that if you don't completely take over the whole area you will lose your judge the next turn.