Break the bricks, CAVEMAN STYLE.

Break the bricks, CAVEMAN STYLE.

oleh hbic
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Break the bricks, CAVEMAN STYLE.

Penarafan:
2.5
Tarikh keluaran: October 28, 2012
Kemas kini terakhir: October 28, 2012
Pembangun: hbic

Tag untuk Break the bricks, CAVEMAN STYLE.

Deskripsi

Break the bricks, Freeing the cavemen and cavewoman until you get to the end.

Cara Bermain

Use the arrow keys to control your paddle, Hit the ball to hit the bricks.

Kemas Kini Pembangun

Feb 12, 2019 6:52pm

no updates ever

Komen

0/1000
123blogdog avatar

123blogdog

Mar. 11, 2013

4
0

This game... Words cannot describe it! It is one of the most beautiful creations I have ever had the pleasure of discovering! Thank you for making such a revolutionary game! This forever will be one of the greatest games created by man! 5/5!

AdeebNafees avatar

AdeebNafees

Oct. 28, 2012

4
2

Well, I liked the game as long as I could play it. There were, however, many annoying bugs, and the game design itself can do with a massive overhaul. Let me begin with the bugs. The ball often passes through the paddle (particularly prevalent near the edges), which is probably the worst bug since it is horribly annoying when you forget that your paddle is actually much shorter than it looks. Near the latter levels, the bigger paddles still have the small collision area (along with the same edge problems) as the paddle from earlier levels. The ball sometimes bounces up from an invisible barrier at ground level (might be intended). There is sometimes a bug where the ball gets stuck in an infinite loop (I will explain it with the description of game design problems).

AdeebNafees avatar

AdeebNafees

Oct. 28, 2012

2
2

Finally, to actually make the game fun, there needs to be a more, what can I say, consolidated gameplay structure. What I mean is that there should be a balance of effort and reward. Currently, completing a level is quite based on curiosity to know what the next caveman is going to be like, and this curiosity wanes to nothing in the last level (er, no caveman). Maybe have the "reward" given when you actually complete a level (I thought that would be the case at first). There needs to be, to conclude, a more satisfying ending to the game than a badly done "The End". Remember: your players have worked hard to complete the game. You also need to work to make the journey worthwhile. Good luck on future endeavors!

hbic
hbic Pembangun

Thank you for that feedback, I really appreciate it! I've only ever made two games, and this one is.... well... hugely improved from the first. The first is unbeatable and frustrating to say the least. I may work on improving it. It's good to know what people are looking for :)

AdeebNafees avatar

AdeebNafees

Oct. 28, 2012

2
3

Onto game design. The graphics are... meh level, really. I have seen games with great gameplay that eclipse bad graphics, but didn't find anything dramatic here, having not expected much either (Breakout). However, here are some things you want to note. The ball should have variable bouncing habits. What I mean is that, in classic Breakout games, the ball tends to bounce off in the direction of whichever part of the paddle it touches. Here, the ball bounces off similarly from both edges. Level design needs a lot of work as well (I think you were quite lazy in the last :p). The tiles don't really have much attractive value either... nor does the fact that most of the tiles have a white rectangular background which makes them look like they were cut out of paper (and not in a very realistic way).

FinalHero2 avatar

FinalHero2

Jun. 21, 2015

0
2

DON'T TELL ME WHAT TO DO

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