Elemental Strike: Mirage Tower
oleh greatz
Elemental Strike: Mirage Tower
Tag untuk Elemental Strike: Mirage Tower
Deskripsi
Terdapat lima elemen utama di dunia: angin, api, air, bumi dan kilat. Dengan elemen-elemen ini, bina menara dan lawan gerombolan musuh yang mengancam tanah kita. Setiap elemen mempunyai kekuatan dan kelemahan tersendiri. Tingkatkan kuasa dan gabungkan sehingga tiga elemen untuk membentuk menara baharu dengan keupayaan unik. Sesetengah menara mempunyai kemahiran yang boleh anda sasarkan dan aktifkan manakala yang lain memberi bonus pasif. Rancang sendiri strategi binaan dan penempatan menara untuk mengoptimumkan sokongan antara satu sama lain demi kemenangan!
Cara Bermain
Tetikus. Nombor (0-9,-,=) sebagai kekunci pintas untuk keupayaan menara aktif. Butiran lanjut diterangkan dalam permainan.
Komen
Raoul_Bitembois
Oct. 14, 2015
Speed up button would be nice
scout2901
Oct. 15, 2015
I look at a tower, see that I don't have enough gold... I wait until the gold passes the amount I need for the upgrade I'm looking at... and I have to de-select the tower and reselect it before it will allow me to upgrade. That's just a bit of a PITA. Otherwise, a decent idea... if it's rather unspecific about what is going on... e.g., upgrades increase by how much...? selecting the same element twice on the wheel accomplishes....?
Bananamama
Oct. 18, 2015
constant screen shaking from the earth tower is very annoying
milesconnor
Oct. 26, 2015
So a few things that need to be changed:
-Earth Tower shots shaking the whole screen
-That awful sound when you don't have enough money
-The tower encyclopedia is apparently glitched and gives no information passed basic towers
-The Sand tower that gains damage per kill doesn't have any counter or indicator of how much bonus damage it has so you have no idea
-The magnet tower is pretty OP, this combined with Glass Towers seems to be an easily dominate strategy that wins any map.
-Hotkeys for spells would be nice
-A speed up button would be nice
-The ability to click on an enemy and see its remaining health and other information would be nice
-A table of information about monster weaknesses or tower strengths would be nice
Overall it's a very visually appealing game with a good design concept and a lot of work put into it, but it's not a fully polished game. 3/5
serapheus
Oct. 16, 2015
Please, please, please, get rid of the fog horn noise or at least make it possible to turn off 'only' it. It's so disruptive, loud, and constant that it's giving me one hell of a headache.