CrateRun

CrateRun

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CrateRun

Penarafan:
3.1
Tarikh keluaran: April 02, 2013
Kemas kini terakhir: April 04, 2013

Tag untuk CrateRun

Deskripsi

Main sebagai Cratey, kotak putih kecil yang tidak berdaya. Lari dari satu tahap ke tahap lain elakkan jatuh maut, pancang, dan peluru. Ini tidak akan mudah.

Cara Bermain

Anak panah atau WASD untuk bergerak, ruang, anak panah atas atau W untuk melompat.

Kemas Kini Pembangun

Apr 4, 2013 4:23am

New version!
- Reduced respawn time
- Increased responsiveness in-air
- Labels are looking better in game now.

Komen

0/1000
wattro avatar

wattro

Apr. 02, 2013

6
2

i agree with dutcher. the problem with your jump mechanic is that you actively have to stall your jump if you want to not jump the full distance. this is the opposite of games out there that have done this well, is definitely not normal, and is counter-intuitive. since stalling jumps mid-air is unnatural anyways (in real life), then you should just implement the same conventions that other games have done & proven out in the past. if you fix that, your rating will probably go up 0.5 - 1 full point.

erase_dot_begin
erase_dot_begin Pembangun

Mechanics in this game was deeply inspired by Super Meat Boy. So you are probably criticizing their game design decisions as well as ours. Sadly, changing this requires redesign of levels, changing scoring system so it's probably end up being different game with same graphics, which I don't see reasonable myself.

Mafrume avatar

Mafrume

Apr. 18, 2013

1
0

It has an aditional problem. When moving or after jumping, there are some inertia that makes you end 2 or 3 pixels farther that you wanted, what, specially in level 27, is really annoying

Dutcher avatar

Dutcher

Apr. 02, 2013

3
1

Very interesting graphics with the rotating block landing right every time, really nicely done. I do think it's hard to really jump accurately, maybe it's just me, but it sometimes seems a bit slow in response when in air.

erase_dot_begin
erase_dot_begin Pembangun

Maybe we can make it more responsive. Anyway we will definitely try to. Thanks for the feedback.

Jiberish001 avatar

Jiberish001

Apr. 02, 2013

1
1

Completely agree with wattro.

mean avatar

mean

Apr. 02, 2013

1
1

the control seemed a bit slippery, but the game was still fun gratz=)