Jack
oleh Dangow
Jack
Tag untuk Jack
Deskripsi
*VERSI ALPHA*. . Jack ialah permainan platform sidescrolling 2D yang dibangunkan oleh empat pelajar dari Program Reka Bentuk Permainan Vancouver Film School. Projek ini disiapkan dalam masa kurang dua bulan. . Buat pertama kalinya, Projek Compendium VFS kini menyaksikan kerjasama dengan pelajar Program Reka Bentuk Permainan. Jack - Permainan Flash, adalah sebahagian daripada Compendium VII. Compendium VII: Jack of all Tales menceritakan kisah kehidupan awal Jack the Ripper menggunakan rujukan kepada Jack terkenal lain dari dongeng kita. . . PASUKAN:. *Gustavo Moro:* Pengurus Projek dan Ketua Pengaturcara. *Matheus Pitillo:* Pereka Tahap dan Artis Tahap. *Ryan Clark:* Artis dan Pereka Bunyi. *Siddharth C.R.:* Pengaturcara dan Kesan Bunyi. . Kolaborator:. Eduardo Faria (Runut Bunyi). Luis Felipe Melo (Runut Bunyi). . *PERMAINAN INI AKAN MENGAMBIL MASA UNTUK DIMUATKAN, KERANA FAIL TERLALU BESAR. KAMI MOHON KESABARAN ANDA UNTUK MENUNGGU SEHINGGA SELESAI DIMUATKAN. UNTUK VERSI AKHIR KAMI AKAN CUBA MENGURANGKANNYA. TERIMA KASIH!*. . >>> Untuk maklumat lanjut tentang permainan dan Program GD, lawati:. "Matheus Pitillo - Life at VFS":http://www.matheuspitillo.com/blog/category/life-at-vfs/.
Cara Bermain
*Kekunci Anak Panah* untuk bergerak KIRI, KANAN dan MELONJAK. *A* untuk akses beberapa portal dan pintu. *S* untuk menikam musuh. _Semua kawalan diterangkan dalam permainan!_
Kemas Kini Pembangun
Alpha Version
Komen
Jacksforeyes11
Jul. 21, 2015
Mathues? Josh? Madness? Sosh?
ZellKFF
Apr. 23, 2012
Hey Dangow, I'm a friend of Gustavo so here's some constructive feedback on your project!
Overall the game is quite nice but lacks a bit of polish, graphics-wise you can see a lot of ragged edges especially in text being displayed...the health system is a little harsh, you should either add more apples or make them regen more health --> trial and error is ok but since there is a heavy element of luck involved until you find the right gates, it can become frustrating to try over and over due to your health going down. Apart from that, there seems to be some random collision issues when jumping/moving on tree branches, sometimes it even auto-jumps for you! And finally a little suggestion, make the jumping length/height proportionate to the amount of time you press the up arrow...right now tapping it or holding it yields the same result as far as I can tell, which is a major griping point for me. Great effort overall though, looking forward to the finished product! :)
Hey man, how are you? Thank you VERY MUCH for your comment. All feedbacks are very important to us, to be able to do a better job for the last version of the game. Thanks for the suggestions. About the gate in the trees, the problem was that we cut out some of the mechanics of the game, that the player could mark the trees that he already tried to go in. So it's a little confusing during the gameplay. We will try to figure out how to solve it in a better way. Also, the collision is something that needs to be better programmed to make sense with our idea of the level design. Thank you again. We will study some changes for sure. :D
Jacky_Boy11
Jul. 08, 2015
how do you fix the "white-screen?"
Jacky_Boy11
Jul. 05, 2015
also for me its white screened for a while
Jacky_Boy11
Jul. 05, 2015
STABBY STABBY