Nightmare Runner
oleh clockworkmonster
Nightmare Runner
Tag untuk Nightmare Runner
Deskripsi
Larikan diri dari mimpi ngeri tanpa penghujung yang dihantui makhluk-makhluk mengerikan!
Cara Bermain
Tembakan automatik. Sasaran dan lompat/lompat dua kali dengan tetikus. Anda juga boleh melompat dengan kekunci W atau ATAS atau SPACE. P untuk jeda permainan.
FAQ
Soalan Lazim
Apakah itu Nightmare Runner?
Nightmare Runner ialah permainan endless runner shooter pantas yang dibangunkan oleh Clockwork Monster di mana anda berlari melalui tahap gelap bertemakan mimpi ngeri, mengelak halangan dan menembak raksasa.
Bagaimana cara bermain Nightmare Runner?
Dalam Nightmare Runner, anda mengawal watak yang berlari secara automatik, dan anda melompat untuk mengelak bahaya serta menggunakan senjata untuk menembak musuh yang muncul di laluan anda.
Apakah sistem kemajuan dalam Nightmare Runner?
Nightmare Runner menawarkan naik taraf yang boleh anda buka antara larian, seperti senjata yang lebih baik, nyawa tambahan, dan pelbagai boost untuk membantu anda bertahan lebih lama.
Apakah ciri utama Nightmare Runner?
Permainan ini menampilkan tahap rawak tanpa penghujung, pelbagai raksasa dan halangan untuk diatasi, power-up, naik taraf senjata, dan tahap yang semakin sukar untuk dimainkan berulang kali.
Siapa yang membangunkan Nightmare Runner dan di platform mana boleh dimainkan?
Nightmare Runner dibangunkan oleh Clockwork Monster dan boleh dimainkan sebagai permainan pelayar di platform seperti Kongregate.
Kemas Kini Pembangun
Thanks everybody for the feedback. I am taking note of all your suggestions, and many of them will be included in Nightmare Runner 2.
Komen
dee4life
May. 31, 2012
Very nice game. Maybe a little short. Would like a sequel where you evolve more as you level up. Good though.
There will be a sequel with more stuff. I am taking note of all your comments to improve the game.
ImWatchingYOU541
May. 31, 2012
I love it when the developers actually respond to our comments 'cause its good to know they're human.
I am a machine, and soon we will take over the world. Surrender! All your base are belong to us!
VDOgamez
Jun. 12, 2012
I feel that the platforming was far, far harder than anything the monsters could throw at me. Especially because most of the powerups helped damage output. They never touched me once but the first time through I fell through a hole at 8000 m and kept falling in pits since, all the way to the end.
That is the idea with a multitasking game: Balance. If you focus on killing enemies, you wonยดt get touch, but you may fall. If you focus on jumping, monsters will get much closer... Anyway, I will work on tighter jump controls in the sequel. The results are not the ones I expected.
alt99
May. 31, 2012
a few issues...
1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole.
2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on.
3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.
UPDATE: Small platforms are now larger. ----------------------------------------------- - A few tricky jumps make the game more challenging, you only need to be careful with double jumping. - All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!
blckdrgn2240
May. 31, 2012
I don't like the fact that you ALWAYS jump at max height. Makes landing on the smaller platforms a pain.
UPDATE: Small platforms are now larger. ----------------------------------------------- The idea is to increase difficulty in the late game. Otherwise, the game dinamic is just "double jump always". A few tricky jumps make the game more challenging, you only need to be careful with double jumping.