Daemons: part I

Daemons: part I

oleh chrisError
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Daemons: part I

Penarafan:
3.2
Tarikh keluaran: July 01, 2009
Kemas kini terakhir: July 01, 2009
Pembangun: chrisError

Tag untuk Daemons: part I

Deskripsi

Anda bermain sebagai Branwen, seorang gadis muda yang tinggal di kampung Helweden di mana semua orang dewasa telah hilang dan terdapat cerita tentang makhluk pelik muncul. Anda perlu mengembara ke Hutan Lama dan seterusnya untuk menyelesaikan misteri. Semoga berjaya! Nota: Jika anda berminat, banyak inspirasi untuk siri permainan ini datang dari buku mitologi Welsh lama bernama 'The Mabinogion', anda boleh baca lebih lanjut di sini http://en.wikipedia.org/wiki/Mabinogion.

Cara Bermain

Klik untuk berjalan, apabila berdekatan objek klik sekali lagi untuk mengambil, guna atau bercakap.

FAQ

Apakah itu Daemons: Part I?

Daemons: Part I ialah permainan idle clicker yang dibangunkan oleh chrisError, di mana pemain berinteraksi dengan pelbagai entiti syaitan sebagai sebahagian daripada pengalaman permainan.

Bagaimana cara bermain Daemons: Part I?

Dalam Daemons: Part I, anda kebanyakannya mengklik untuk mengumpul sumber, membuka ciri baharu, dan maju melalui pelbagai peringkat syaitan sebagai sebahagian daripada kitaran permainan idle utama.

Apakah sistem kemajuan dalam Daemons: Part I?

Daemons: Part I menampilkan pengumpulan sumber, membuka dan mengurus pelbagai syaitan, serta menambah lapisan sistem permainan tambahan apabila anda maju.

Adakah Daemons: Part I menawarkan kemajuan luar talian?

Daemons: Part I menyokong permainan idle, membolehkan kemajuan diteruskan walaupun anda tidak bermain secara aktif.

Di platform manakah anda boleh main Daemons: Part I?

Daemons: Part I tersedia sebagai permainan pelayar di Kongregate.

Komen

0/1000
zarchus avatar

zarchus

Jul. 01, 2009

2
0

WALKTHROUGH FOR WHOMEVER IT MAY CONCERN(PART SIX): After your talk, you will be forced into a fight. Honestly, with the controls, limitations, and advantages of this fight, i have to say that it wont be as easy as the other mini-games. My advice is to keep running from left to right, and keep shooting rocks. Everytime you run out of rocks, you have to run back to the right side of the field to get 8 more rocks. Just keep dodging, and throwing until you win. This may take a few tries. Note that when you lose, you appear a few clicks away from the cave. A lot happens when you're unconsious. Anyway, when you win the fight, Math falls into the abyss. YAY! YOU BEAT MATH… or not…
THE END!
By Zarchus (note: I’m sorry I took almost the whole page, but I couldn’t comment more than 1,000 characters each, so please don’t bug me about it, because that isn’t my fault)

ZeldaMage avatar

ZeldaMage

Apr. 14, 2010

1
0

i do not know if this is a bug or what but the carrot mini game does not give a top hat and i retried and didn't get it even though i already had carrots and didn't get it, now it will not let me even do mini game to get the top hat so just thought i would let you know

Perillus avatar

Perillus

Dec. 21, 2009

1
0

Wonderful game all around except for one thing, the controls are just too clunky for the end battle with Math. Having to click on an exact spot to dodge is a bit of a killer.

TomX64 avatar

TomX64

Jul. 06, 2009

1
0

music sounds like mobile weapon!

Fireseal avatar

Fireseal

Jul. 04, 2009

1
0

Liked it a lot! Some feedback for future versions: A little bit of flavor would be nice when you're exploring your surroundings, have text for items that are just part of the scenery; if nothing else, early in the game it will provide more immersion and confirm to the player that yes, they're clicking on something. It feels clunky when you first start because nothing responds to you, and you have to walk over to an item and then click it again to pick up. Got used to it quick, but this would help. Please, PLEASE add some kind of 'zip' feature--like if you double-click on a map edge that you can reach, either you just jump to the next screen or Branwen walks to it faster than usual. Would really speed up exploring and backtracking. Lastly, I can't explain why, but sometimes my mouse clicks to throw rocks at the end sailed off in a completely different direction. I know that's a useless bug report, but it was annoying. =( Great game, 5/5, can't wait for more.