Viktor the Nth
oleh catavento_games
Viktor the Nth
Tag untuk Viktor the Nth
Deskripsi
Pemain mengawal satu watak pada satu masa, dan cuba menempuh dunia di hadapannya. Tetapi ia adalah perlumbaan melawan masa, perangkap, binatang dan halangan, cabaran yang akhirnya mustahil untuk seorang sahaja. Namun ketekunan dan kerjasama membuahkan hasil. Ini ialah permainan platform 2D tentang bagaimana generasi keluarga berusaha memperbaiki kehidupan generasi seterusnya.
Cara Bermain
Kawalan standard:. Anak panah Kiri dan Kanan untuk bergerak. Anak panah Atas atau Z untuk melompat. X untuk menyerang. Anak panah Bawah untuk tarik tuil dan baca batu nisan. Kawalan alternatif:. A dan D untuk bergerak. W atau J untuk melompat. K untuk menyerang. S untuk tarik tuil dan baca batu nisan
FAQ
Soalan Lazim (FAQ)
Apakah itu Viktor the Nth?
Viktor the Nth ialah permainan larian dan aksi roguelike yang dibangunkan oleh Catavento Games, di mana anda bermain sebagai siri hero dari garis keturunan keluarga yang sama.
Bagaimana cara bermain Viktor the Nth?
Dalam Viktor the Nth, anda mengawal watak yang berlari melalui peringkat yang dijana secara rawak, mengelak perangkap dan musuh sambil mengumpul syiling dan kuasa tambahan.
Apa yang berlaku apabila watak anda mati dalam Viktor the Nth?
Apabila watak anda mati, anda memulakan larian baharu sebagai generasi seterusnya dalam keluarga Viktor, tetapi naik taraf dan syiling yang dikumpul akan dibawa ke hadapan untuk membantu anda maju lebih jauh.
Apakah sistem kemajuan yang digunakan oleh Viktor the Nth?
Viktor the Nth menggunakan sistem naik taraf berterusan di mana anda boleh membelanjakan syiling antara larian untuk memperoleh keupayaan baharu dan meningkatkan peluang dalam larian seterusnya.
Siapa yang membangunkan Viktor the Nth dan di platform mana anda boleh memainkannya?
Viktor the Nth dibangunkan oleh Catavento Games dan boleh dimainkan di web melalui platform seperti Kongregate.
Kemas Kini Pembangun
- Added alternative WASD controls
A and D to move
W or J to jump
K to attack
S to pull levers and read tombstones
- Added confirmation dialog before deleting game data
- Game settings are now saved to the game save file
Komen
BlackLoter
Aug. 22, 2013
"I won't die like the other, I will be different" said confidently Viktor the eighteenth. And he was right: he was the first one to be killed by a snowball.
Athanos86
Aug. 20, 2013
very beautiful. I like the color changing beards each generation and that you can see the boy at the beginning (and looking at him let's you know, which color the next generations beard will have)
It is really nice that you noticed that the boy grows up to be the next generation Viktor. We enjoyed working on these details but we weren't sure whether or not someone would notice. Thank you!
Ignignoc
Aug. 22, 2013
Here lies Viktor XI the path was so well laid by his father that he died in the exact same spot.
Poor Viktor X, at least he tried xD
yusisleidy
Aug. 19, 2013
Lives as generations – great concept!
It is great that you enjoyed it =) The concept was born at Global Game Jam 2012, in which the theme was the picture of Ouroboros (the snake that eats it's own tail).
Talanic
Aug. 19, 2013
Viktor the twentieth made it through.
In general, pretty nice. A few of the deaths were kinda cheap - spikes so close that you're right on top of them when you fall from above, and you'll have to pass by them at least three times so you'll probably forget 'em before the last time you go through. That kind of thing. But it was a great concept in general and pretty well executed, so I'm going to go 5/5 here. One critique - every time we restart, the music (which was nice the first time I heard it) restarts. Not normally an issue but this game is built around restarting. Give us a couple different tracks, perhaps matched to different hair colors or something?
Thank you very much for the feedback! We will talk to our composer and see if we can add a couple of new tracks. Regarding the cheap deaths you mentioned, we are working on a way to address this problem.